Quick Jump Turnaround

The problem has always been there was no mechanisms to actually implement the ideas in High Guard.

Three ideas I had were somewhat similar.

1. The default fuel tanks have a piston that moves inward as the tanks empty, which, of course, reduces volume; since the tanks are empty before transition, jump calculations are based on the resultant negative volume.

2. Pop up tanks, though you'd have to ensure that the pop up mechanism doesn't permit leakage.

3. Simplified collapse, in that one of the walls of the tank, usually the roof, opens up.
Like a Jack-in-the Box lid with cables to pull it shut.
 
The imagination can run wild.

The point being taking advantage of the calculation of enclosed volume for engineering performance, whether manoeuvre or jump.
 
The problem has always been there was no mechanisms to actually implement the ideas in High Guard.

Three ideas I had were somewhat similar.

1. The default fuel tanks have a piston that moves inward as the tanks empty, which, of course, reduces volume; since the tanks are empty before transition, jump calculations are based on the resultant negative volume.

2. Pop up tanks, though you'd have to ensure that the pop up mechanism doesn't permit leakage.

3. Simplified collapse, in that one of the walls of the tank, usually the roof, opens up.
Pop up tanks...
couldn't the adjustable hull option be leveraged to model this?

I think you have a genius idea here.
 
The issue with adjustable hull, for me, is that it's too nebulous a concept to actually comment on what it can or cannot do in regard to changing the (empty) volume of ship components.
 
Back
Top