Ask @Terry Mixon to show you his million-ton Warmonger-class Tender. Sounds like you built the same kind of thing, but Terry is an expert, or way more expert than Me anyhow. lolAs a spin-off of a thought experiment on world evacuations for high-pop worlds (result: it probably takes years), I tried to build the most efficient mass transport that I could.
It involved a million-ton ship with modular payload modules (with cold-berthed passengers pre-loaded during the weeks between departures) that were swapped at each end to save time, and drop tanks (from memory, there are high reliability drop tanks available at TL15 but don't @ me on that!) pre-loaded with fuel, all serviced by tugs and tenders to keep the prime hauler moving.
However, with about 1.1 million frozen passengers aboard and a ship costing more than a third of a trillion credits from the loaded hull (and probably nudging half a trillion when you count the two sets of modules used for fast turnarounds and the drop tanks) on the line I presumed that they would still perform a full day of jump drive maintenance at each end (the relevant bit for this thread!)
Edit: I just checked and, presuming that the driver was some world-destroying threat, and that the navy might see a use in gigafreighter heavy lift capacity, I even built a 2 million ton version. I'm no ship build specialist so I'm sure that someone here could come up with more efficient than 3.3 million passengers in a 2MTon hull! Weirdly, it wasn't much more expensive than the 1 MTon version so I messed up one of them, for sure.
Right that is for refueling and then jumping, I don't think that was in question. But if you do not need to refuel to jump how quickly can you do that? Is there, or should there be, a cooldown period for the jump engines?MegaTraveller Imperial Encyclopedia page 86:
"If haste is called for, a ship may refuel immediately and rejump right away. This allows the ship to make one jump per week but makes no provision for cargo, passengers, or local stops."
Just out of curiosity... What type of refueling takes zero time? If you can make 4 jumps per month that means zero time for refueling.MegaTraveller Imperial Encyclopedia page 86:
"If haste is called for, a ship may refuel immediately and rejump right away. This allows the ship to make one jump per week but makes no provision for cargo, passengers, or local stops."
No worries. I accidentally do that as well.If you have a J2 drive and enough fuel for a Jump 2 but you only do a jump 1 there would be enough fuel in the tank to jump again.
EDIT: Sorry you were not responding to me.
I remember speculation on the Traveller Mailing List in the 90s and 00s about this. When you do the initial jump, the ship is "squirted" into Jump space on a trajectory that precipitates it back into realspace at the destination; the week in jump space is the "cooldown" time for the drives. Why couldn't you have, say, fuel bladders in your cargo hold, and then pump more fuel into your tanks immediately after jump, while in jumpspace, so you could do another as soon as you arrived?Just out of curiosity... What type of refueling takes zero time? If you can make 4 jumps per month that means zero time for refueling.
High Guard Update 2022 states this about powering a jump drive on page 17.The engines cant cooldown while they are running. So they continue to run while in jump space.
From the Starship Operators Manual:
About 90% of a jump’s fuel is consumed during jump entry, primarily to create the jump field, with the remainder used to maintain it during jump travel. If a ship runs out of power mid-jump or the jump field system is otherwise rendered inoperative, the ship will not be immediately endangered, but the longer this situation lasts, the higher the risk of jump intrusions – see page 92 – or outright jump bubble collapse.
Sorry, but Novels are not Canonical. Also it still takes time to travel to the Gas Giant/planet to take on more fuel. You re-enter normal space at a minimum of 100D from any celestial body. Then you have to travel to that body, scoop fuel, refine or not, then travel back out to the 100D point to jump, so it is never immediately.Spolier for Marc Miller's Agent of the Imperium: This is a plot point in the novel. Jonathan Bland cuts several weeks off of his travel time over a great distance by having the ship(s) transporting him refuel and immediately rejump without the regular travel-to-mainworld, sitrep, travel-to-jump-point. And that's the Father of the Third Imperium, so it's as canonical as it gets!
Once again inconsistency.High Guard Update 2022 states this about powering a jump drive on page 17.
Note that this Power requirement is only needed when the ship actually initiates a jump – at all other times, the jump drive remains inert.
I disagree. You’re conflating jump field maintainance on the hull with jump initiation putting the ship into jumpspace. Those are two separate things. The jump drive itself is offline once the ship is in jumpspace.Once again inconsistency.
I will post this once again with the relivent part highlighted.I disagree. You’re conflating jump field maintainance on the hull with jump initiation putting the ship into jumpspace. Those are two separate things. The jump drive itself is offline once the ship is in jumpspace.
I’ve always considered that last part as something done with the hull and power system, somehow, not the jump drive. The jump drive does not remain running.I will post this once again with the relivent part highlighted.
From the Starship Operators Manual:
About 90% of a jump’s fuel is consumed during jump entry, primarily to create the jump field, with the remainder used to maintain it during jump travel. If a ship runs out of power mid-jump or the jump field system is otherwise rendered inoperative, the ship will not be immediately endangered, but the longer this situation lasts, the higher the risk of jump intrusions – see page 92 – or outright jump bubble collapse.
You cannot maintain with out the engines still running.
Although I suppose that the "If a ship runs out of power mid-jump" could mean that the remaining 10% of the fuel was still converted to energy and stored in the power system or capacitors. So I can see it both ways and that would shift my view a bit.
I think it is another case of Mongoose's lack of quality control.I’ve always considered that last part as something done with the hull and power system, somehow, not the jump drive. The jump drive does not remain running.
In any case, High Guard would have to be considered the go to on this if there were a conflict, though I don’t think there is.