Questions, questions

starbreaker

Mongoose
1) If a Scout is destroyed, do the effects of any active functions (stealth reduction or target rerolls) end immediately? Unclear what the intent/fluff behind this is - is the Scout constantly relaying info throughout the turn, or does it just "light up" the target and relay better targetting data in an instantaneous pulse?

2) If you capture a carrier via a boarding action while it still has fighters on board, are the fighters also captured? Normal crew obey the orders of enemy troops because they're fairly helpless and often not terribly loyal anyway (eg hired League techs). A fighter pilot sitting in his cockpit isn't nearly as vulnerable, and is probably a House retainer or even noble.

2a) If they aren't captured, can they launch normally (possibly by blasting holes in the hanger doors in the process) or even pull suicide stunts like firing their weapons inside the bays? I'm guessing they're simply captured, but the vision of a Li Halan or Hazat fanatic emptying his meson tubes into the guts of his carrier to prevent the shameful loss of the ship is an amusing one.

3) A fighter can be placed in support of a ship by being placed on its base, and then moves along with the ship as long as its speed isn't exceeded. I don't see any actual clause saying that they can't then proceed to abandon the ship they're escorting and move on their own in the fighter movement phase, but I doubt that's the intention, right? Much as I'd like to effectively double the move of my Al Malik bombers by having them "escort" an advancing ship, it really doesn't seem reasonable at all.

4) My regular opponent wanted me to double check and confirm that fighters do actually give up victory points equal to their full cost when destroyed, rather than half value like ships do. I think I see why, but I thought I'd confirm.

4a) On a related note, at the end of the scenario, are any points scored for "orphan" fighters, ones who have no surviving carrier to land on? Unclear whether they can be assumed to limp home somehow regardless, or if the enemy should get to count them as destroyed as their fuel and life support slowly runs out.
 
1) If the scout is destroyed the redirect / stealth bonus will be lost immediately. That is why Scouts are targets and why you have multiple Scouts on the same ship as a redundancy to losing the ship.

2 / 3) Interesting question. I would say if the Noble of the Carrier is stupid enough to keep his fighters on board whilst a boarding action is in progress does not deserve those fighters.
 
Clanger said:
2 / 3) Interesting question. I would say if the Noble of the Carrier is stupid enough to keep his fighters on board whilst a boarding action is in progress does not deserve those fighters.

No stupidity involved. Fighter launch rates are fairly limited (you can't clear your hangers before the end of turn 2 at the earliest) and any fighter that passes the save granted by the Carrier trait is forced back on board immediately. Between that bombers coming back to reload, it's quite easy to get caught in a boarding action with a fighter or three onboard.
 
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