At the end of my last session, the Travellers barely survived a starship combat near the surface of a planet. The opponent was reduced to zero hull points and so crash landed. The Traveller's harrier, meanwhile, only has 8 hull points left (out of a possible 88 maximum), so I ruled that it had suffered several hull breaches that would need to be fixed before they can launch into space again. This raises a couple of questions for me going into the next session.
1. As I understand it, a starship is still operable even at 1 hull point. It will carry at least 8-9 critical hits from sustained damage, but it's possible that even with that many crits the ship can still operate. Therefore, it seems that I was wrong to say that the ship *needed* to be repaired before launching into space again. It would certainly be wise to repair it before doing so, but not a necessity. I guess in that case, I would need to say either that I was mistaken about their being hull breaches or the hull breaches are in parts of the ship not critical for its operation (e.g. the cargo bay or unused staterooms). What do others think?
2. Assuming the Travellers do want to repair the hull points and other critical hits on the Harrier, how much spare part tonnage will they be able to recover from their defeated opponent? It was a 400 ton ship, reduced to zero hull points while 10-20km above a planet's surface (with a very thin atmosphere).
Thanks,
Dan.
1. As I understand it, a starship is still operable even at 1 hull point. It will carry at least 8-9 critical hits from sustained damage, but it's possible that even with that many crits the ship can still operate. Therefore, it seems that I was wrong to say that the ship *needed* to be repaired before launching into space again. It would certainly be wise to repair it before doing so, but not a necessity. I guess in that case, I would need to say either that I was mistaken about their being hull breaches or the hull breaches are in parts of the ship not critical for its operation (e.g. the cargo bay or unused staterooms). What do others think?
2. Assuming the Travellers do want to repair the hull points and other critical hits on the Harrier, how much spare part tonnage will they be able to recover from their defeated opponent? It was a 400 ton ship, reduced to zero hull points while 10-20km above a planet's surface (with a very thin atmosphere).
Thanks,
Dan.