Hi there,
I recently picked up the SST core rulebook at my local RPG shop, not knowing that the line had been abandonned. Now that I've been through the entire book, I still have questions before being able to master my first game.
The game seems to imply that you need to play it in squads (that is, a 10-men unit), and this is confirmed by the campaign proposed at the end of the core rulebook. However, I do not have 10 guys in my gaming group, usually only 3 or 4, so what should I do:
- fill the squad with NPCs (which means a lot of work for me as GM)?
- have each player play 2 or 3 characters (which means less identification between player and character... but can be interesting actually, especially if playing with minis)
- simply have the squad reduced to the number of players I have in the game, which will probably end in a very short life during the first mission of the very first campaign
I would be grateful to anyone who can tell me how he deals with this in his games!
I recently picked up the SST core rulebook at my local RPG shop, not knowing that the line had been abandonned. Now that I've been through the entire book, I still have questions before being able to master my first game.
The game seems to imply that you need to play it in squads (that is, a 10-men unit), and this is confirmed by the campaign proposed at the end of the core rulebook. However, I do not have 10 guys in my gaming group, usually only 3 or 4, so what should I do:
- fill the squad with NPCs (which means a lot of work for me as GM)?
- have each player play 2 or 3 characters (which means less identification between player and character... but can be interesting actually, especially if playing with minis)
- simply have the squad reduced to the number of players I have in the game, which will probably end in a very short life during the first mission of the very first campaign
I would be grateful to anyone who can tell me how he deals with this in his games!