I just launched my first official campaign using the RQII rules, and I am running into some questions on maneuvers. The answers are probably obvious, but I don't quite understand some of them, or rather, the value of them. Sooooo, I was hoping for some help.
For Overextend Opponent, the rules say the opponent cannot attack on his next strike rank; I get confused whether this refers to the next round, in which he can't use any ca's to attack, or if it simply means that when his turn comes back up to spend a ca, he has to spend it on something other than attack (this is what I decided it meant).
For the Change Range manuever- my understanding is that you can use a ca to change range to get in on an opponent, past a weapon of longer reach, or the other way around....but you have to make opposing evade rolls. Does this manuever allow you to succeed without rolling? I am assuming it does.
Under the defensive manuevers, I am not understanding the benefit of Redirect Blow or Stand Fast. For Redirect Blow, I can take a hit in another location on my person...but why? If I succeed in my parry, and my opponent fails to hit....I don't understand what this manuever is for. Could someone elaborate on this for me please? When is it beneficial? For Stand Fast, it says that effects of knockback are negated from any damage recieved......but how can you take damage if you made your defense roll and achieved one level of success? Please help!
For Overextend Opponent, the rules say the opponent cannot attack on his next strike rank; I get confused whether this refers to the next round, in which he can't use any ca's to attack, or if it simply means that when his turn comes back up to spend a ca, he has to spend it on something other than attack (this is what I decided it meant).
For the Change Range manuever- my understanding is that you can use a ca to change range to get in on an opponent, past a weapon of longer reach, or the other way around....but you have to make opposing evade rolls. Does this manuever allow you to succeed without rolling? I am assuming it does.
Under the defensive manuevers, I am not understanding the benefit of Redirect Blow or Stand Fast. For Redirect Blow, I can take a hit in another location on my person...but why? If I succeed in my parry, and my opponent fails to hit....I don't understand what this manuever is for. Could someone elaborate on this for me please? When is it beneficial? For Stand Fast, it says that effects of knockback are negated from any damage recieved......but how can you take damage if you made your defense roll and achieved one level of success? Please help!