First of all I wonder what the designers consideration may be behind the decision, to chose CM before damage and hitlocation are rolled. This way, the usefullness of some CMs, e.g. "Chose Location" or "Stand Fast", seems to depend more on chance than on tactics.
Then, the "Slip Free" CM for breaking an Entaglement seems to be an automatic success, since in the description of "Entangle" no test is mentioned for this one of the three methods of escaping an entanglement. Is this intended?
The "Bleed" CM bears the danger, that a successful stopped bleeding will open up again, if the recipient of the wound paricipates in strenous or violent action. But for how long will this danger be existing?
Then, the "Slip Free" CM for breaking an Entaglement seems to be an automatic success, since in the description of "Entangle" no test is mentioned for this one of the three methods of escaping an entanglement. Is this intended?
The "Bleed" CM bears the danger, that a successful stopped bleeding will open up again, if the recipient of the wound paricipates in strenous or violent action. But for how long will this danger be existing?