Question about the Shadow Slicer beam

cadno ap annwn

Mongoose
I'm wondering if anyone can help me, a little while back I had a game in which I was literally swamped by whitestars. At one point I split the fire of my main slicer beam to hit three whitestars. The other player then imediately rolled for dodge. He passed it (which for a whitestar isn't suprising) but then informed me that he only had to make that one dodge roll as I had fired just the one weapon (even though I had allocated the split fire).

I'm just wondering if this accurate as I was pretty sure you had to dodge each hitting dice roll. I'm not entirely sure if that works for beam weapons though, even with splitting the beam (I'm still learning the rules)

Cadno
 
As I understand the rule, for each hit they have to dodge. So, since it is a beam weapon, you roll hits till you miss, then he rolls dodge for each hit. If you get a dozen hits off a 1 AD of beam he has to roll dodge for all 12 hits.
 
l33t is right, you roll all the hits, against all 3 targets. Then each target must roll dodge for each successful hit against it.
 
And don't forget, you don't just roll a Dodge for every ship that's hit but you have to roll a Dodge separately for every individual Attack Dice that rolled a hit.
 
Bear in mind that his White Stars should still dodge about half your beam hits, then adaptive armour will take off half of whatever damage is inflicted. Lose some more damage if he declares "Close Blast Doors!" on whichever White Stars are being attacked. Then take one point off whatever is left as the White Star repairs itself. Basically, you're going to need to focus the whole beam on one White Star to hurt it, unless you get lucky with the criticals.

Alternatively, the Shadows have a cure for White Star problems. It's called the Scout. Dodge doesn't work against its Accurate pulse cannon, and as it's Raid level, you can have as many Scouts as he has White Stars. It does need to get in close, but once it does, the White Star will know fear, it will know pain, and then it will die. :twisted:
 
AdrianH said:
Bear in mind that his White Stars should still dodge about half your beam hits, then adaptive armour will take off half of whatever damage is inflicted. Lose some more damage if he declares "Close Blast Doors!" on whichever White Stars are being attacked. Then take one point off whatever is left as the White Star repairs itself. Basically, you're going to need to focus the whole beam on one White Star to hurt it, unless you get lucky with the criticals.

Alternatively, the Shadows have a cure for White Star problems. It's called the Scout. Dodge doesn't work against its Accurate pulse cannon, and as it's Raid level, you can have as many Scouts as he has White Stars. It does need to get in close, but once it does, the White Star will know fear, it will know pain, and then it will die. :twisted:

Good use of B5 quotes... :wink:
 
Well said sir!

As a general rule anyway the shadow scout is pretty much desinged to slaughter Whitestars anwyay and frankly facing ISA I'd just use nothing but them (though possible I'd actually use some fighters as Whitestars actually have no real defence against them!)

In fact pound for pound the humble shadow scout is a wonderful ship.
 
Locutus9956 said:
Well said sir!

As a general rule anyway the shadow scout is pretty much desinged to slaughter Whitestars anwyay and frankly facing ISA I'd just use nothing but them (though possible I'd actually use some fighters as Whitestars actually have no real defence against them!)

Scouts is superb

although the White stars often have the +3 dogfighting Nials as a damn good defense against fighters............
 
The White Star II carries one Nial flight. That's one more fighter flight than any Shadow Scout.

Any ISA capital ship of War level or higher gets more fighters (though not necessarily Nials) than a Shadow ship of similar level.

Which means it won't be the Shadow fighters doing the swamping...
 
So when facing whitestars go for the old scouts :)

I guess I'm my own worst enemy there as I do love to have the old battlecrab sitting there blasting away. But in terms of tactics, its not the best idea lol.

Maybe if I field some destroyers instead and double up on scouts :?:

Rich

PS. I think all shadow slicer beams should come with a warning 'IF YOU SEE THIS ITS TOO LATE'
 
Bear in mind that his White Stars should still dodge about half your beam hits, then adaptive armour will take off half of whatever damage is inflicted. Lose some more damage if he declares "Close Blast Doors!" on whichever White Stars are being attacked. Then take one point off whatever is left as the White Star repairs itself. Basically, you're going to need to focus the whole beam on one White Star to hurt it, unless you get lucky with the criticals.

And the nial flight acting as interceptors if it really wishes to prove a point!
 
cadno ap annwn said:
I guess I'm my own worst enemy there as I do love to have the old battlecrab sitting there blasting away. But in terms of tactics, its not the best idea lol.

Maybe if I field some destroyers instead and double up on scouts :?:
If the ISA player is only fielding Raid level ships then you should do the same. If he deploys something at War or Armageddon level, i.e. Battlecrab target practice, then slice away. :)

"Destroyers"? The only ship in the official Shadows' line-up between the Scout and the Young battlecrab is the Stalker, which is approximately useless against White Stars and not much use against anything else. There are very few circumstances in which a Stalker is better than a pair of Scouts; against White Stars, one Scout is better than a Stalker!

locarno24 said:
And the nial flight acting as interceptors if it really wishes to prove a point!
Beams can't be intercepted. If the Nial wishes to intercept one of the shots from a Scout, I see no reason to refuse it's last request. 1D against the Nial, then the rest against the White Star; it will intercept a shot with its hull, not its guns. :twisted:
 
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