listlurker
Mongoose
Howdy,
Although I've followed RuneQuest since the days of the visually-impressive AH boxed sets, this latest Mongoose edition looks to be the one I can finally use with my long-time gaming group.
The rules mechanics seem to be exceptionally fluid, streamlined, and sensible this time out, and while RQ wouldn't be RQ without Glorantha, my players won't have to take a PhD in Gloranthan Studies at the local university just to use the MRQ rules set.
Here's the problem, and my question: looking over the RQMonsters PDF, I saw a lot of creatures and opponents I could use to tell interesting stories to my crew. The problem is, how do you successfully gauge the "threat level" of RQ monsters relative to your players at any given time?
Obviously, pitting a starting group against the Mother of Monsters is a bad idea which even beer wouldn't make better but, seriously, is there a way to get a sense of how tough opponents will be, in general, relative to your players' characters?
I'll probably get just one shot at introducing MRQ to my group of grognardian gaming pals. If the combats aren't fun (and repeated Total Party Kills which aren't the fault of the players aren't considered fun around here) then MRQ will flop at our gaming table, plain and simple.
Also, contrary to the common myth regarding gamers, I do have a life. I don't have the time to personally dry-run every combat before game night to test its lethality. If MRQ can't be more plug-and-play than that, then it will flop for me.
I realize that the Games Masters Guide is coming, but that PDF is not in my possesion as I write this, so it's a moot point here.
So, any practical advice from those of you who've already been putting MRQ to use at the gaming table?
Sorry for the length. Thanks for your attention,
LL
Although I've followed RuneQuest since the days of the visually-impressive AH boxed sets, this latest Mongoose edition looks to be the one I can finally use with my long-time gaming group.
The rules mechanics seem to be exceptionally fluid, streamlined, and sensible this time out, and while RQ wouldn't be RQ without Glorantha, my players won't have to take a PhD in Gloranthan Studies at the local university just to use the MRQ rules set.
Here's the problem, and my question: looking over the RQMonsters PDF, I saw a lot of creatures and opponents I could use to tell interesting stories to my crew. The problem is, how do you successfully gauge the "threat level" of RQ monsters relative to your players at any given time?
Obviously, pitting a starting group against the Mother of Monsters is a bad idea which even beer wouldn't make better but, seriously, is there a way to get a sense of how tough opponents will be, in general, relative to your players' characters?
I'll probably get just one shot at introducing MRQ to my group of grognardian gaming pals. If the combats aren't fun (and repeated Total Party Kills which aren't the fault of the players aren't considered fun around here) then MRQ will flop at our gaming table, plain and simple.
Also, contrary to the common myth regarding gamers, I do have a life. I don't have the time to personally dry-run every combat before game night to test its lethality. If MRQ can't be more plug-and-play than that, then it will flop for me.
I realize that the Games Masters Guide is coming, but that PDF is not in my possesion as I write this, so it's a moot point here.
So, any practical advice from those of you who've already been putting MRQ to use at the gaming table?
Sorry for the length. Thanks for your attention,
LL