basically she will not be a fighting queen, she herself is defenseless, but she is always at the center of an underground nest which has certain advantages
Factory Queen
Cost: 350
-Acts like a bug central
-provides endless tide at no cost for all warrior bugs (though they may only emerge from the queen's nest)
-Provides one coordinate; and as long as the queen lives ignore the colony mind penalty from brain bug or overseer casualties
-If the queen dies the bug army suffers colony mind
-You may purchase up to 150 points of tunnel assets at no cost
-Stats: Use the Bug Centrals?
The Scenario-
The mobile infantry can deploy on any corner (12X12 area) though they must pick one, notably they go first and deploy second.
There are no reserves for the MI or bugs.
The Bugs may deploy any units anywhere so long as they are 24 inches away from the table edges.
The Bugs may not purchase Ripplers/Hoppers/Plasma Bugs
-PL3 1750 Points
The MI may not purchase nukes/air units
-PL3 2000 Points
-You may purchase chem grenades for free
VICTORY
If the Queen is dead and the MI have lost 1750 points the match is a loss
If the Queen is alive and uncaptured the MI have lost
If the Queen is captured and the MI have more than 250 points they have WON
Really preliminary stuff, but these are the ideas im toying with...