Psion Preview

Cool. I don't particularly like the layout of the career though. The tables are jumbled a bit and it makes it hard to move around. Also, the Survival and Advancement rolls are REALLY hard for this career. Remind me NOT to play a Psion Drifter...

The PIC sounds very interesting, I see Zhodani ships having this kind of thing. It will be fun designing a Zho patrol cruiser or destroyer using these Psionic Interfaces.

COOL STUFF.
 
msprange said:
Is now up on the web site, at;

http://www.mongoosepublishing.com/home/detail.php?qsID=1627

Are you sure that you want to have the Psionic Drifter be a barbarian or a scavenger?
 
Has there been playtesting of these new powers?
The text indicates that it would take 15 PSI points to completely paralyze an individual.

The Mind Blast power does 3d6+Effect per 2 points of PSI to an individual.
The Mind Blast Area-Effect Power does 2d6+Effect per 1 point of PSI.

So it would take me 15 points to immobilize and silence a security guard but I can create mini-nukes out of mid-air for about 8 points?

Let’s say 8 points… 12d6+4(Effect)= Damage to an individual. Or I can do 16d6+8(Effect) to every living thing in a radius of 8 meters.


Am I missing something?
 
Wow. Those carrer tables need way more space...
And why include Advanced EDU if it only includes "N/A"s?
 
What's the deal with the pricing? Psion apparently has 98 pages and costs £15... the same price as Fighting Ships (126 pg), Prison Planet (128 pg), Scout (112 pg), the Pocket Book (192 pg)... and Beltstrike has less pages (96 pg) and still costs £15. Seems that we're getting less value for money there.
 
Rikki Tikki Traveller said:
Cool. I don't particularly like the layout of the career though. The tables are jumbled a bit and it makes it hard to move around. Also, the Survival and Advancement rolls are REALLY hard for this career. Remind me NOT to play a Psion Drifter...

Get used to it the path of the Psion is not an easy one.

Rikki Tikki Traveller said:
The PIC sounds very interesting, I see Zhodani ships having this kind of thing. It will be fun designing a Zho patrol cruiser or destroyer using these Psionic Interfaces.

Yup, could be used if one wanted to do something like the Brain / Brawn universe of Anne McCaffrey for example.
 
So it would take me 15 points to immobilize and silence a security guard but I can create mini-nukes out of mid-air for about 8 points?

No, it wouldn't have to cost that much. The Psi strength of 15 is for disabling every single part of the guard; in reality you can disable neck/head for a fraction of the cost; for a couple of points more you can stop his legs working too. Or his gun arm.

The points cost reflects the mental effort of the psion affecting every area of the body the nervous system reaches.

OTOH, launching a mental mini-nuke is just a question of the psion unleashing raw, mental energy in a single burst. No subtlety; no control. Lots of noise and lots of blood and guts, though.
 
Loz said:
The points cost reflects the mental effort of the psion affecting every area of the body the nervous system reaches.

OTOH, launching a mental mini-nuke is just a question of the psion unleashing raw, mental energy in a single burst. No subtlety; no control. Lots of noise and lots of blood and guts, though.

I think we disagree greatly on the role/use of psionics. And the effort behind the creation/transformation of large amounts of energy from thin air with brainwaves.

How does immobilizing the head/neck paralyze someone? Paralysis is a motor function and the brain does not have motor functions. If we assume that shutting down the head includes shutting down the brain then why would I do anything other than shut down the brain (one body part)?

If Loz is right, why use an example of "15points to immobilize the entire body" when all you really have to do to immobilize the entire body is shut down the head/neck?

Speaking completely from my rear-end, I think the mental effort behind exciting atoms into a mini-nuclear explosion should be a bit greater than shutting down one sophont's nervous system.

I have a horrible deja vu feeling... jedi powers...West End...alter reality. The pain!
 
Kilgs said:
How does immobilizing the head/neck paralyze someone? Paralysis is a motor function and the brain does not have motor functions. If we assume that shutting down the head includes shutting down the brain then why would I do anything other than shut down the brain (one body part)?

If Loz is right, why use an example of "15points to immobilize the entire body" when all you really have to do to immobilize the entire body is shut down the head/neck?

Speaking completely from my rear-end, I think the mental effort behind exciting atoms into a mini-nuclear explosion should be a bit greater than shutting down one sophont's nervous system.

I would agree. There's no way you need to lock down every nerve ending in the body to paralyse someone - you just knock out the relevant part of the target's spinal cord or brain and his own signals won't be going anywhere.

And I'd also agree that mentally creating a big explosion would also be much more draining than paralysing someone.
 
Kilgs said:
Loz said:
The points cost reflects the mental effort of the psion affecting every area of the body the nervous system reaches.

OTOH, launching a mental mini-nuke is just a question of the psion unleashing raw, mental energy in a single burst. No subtlety; no control. Lots of noise and lots of blood and guts, though.


How does immobilizing the head/neck paralyze someone? Paralysis is a motor function and the brain does not have motor functions. If we assume that shutting down the head includes shutting down the brain then why would I do anything other than shut down the brain (one body part)?

If Loz is right, why use an example of "15points to immobilize the entire body" when all you really have to do to immobilize the entire body is shut down the head/neck?

Speaking completely from my rear-end, I think the mental effort behind exciting atoms into a mini-nuclear explosion should be a bit greater than shutting down one sophont's nervous system.

I have a horrible deja vu feeling... jedi powers...West End...alter reality. The pain!

Well, two ways. One could effect the actual motor control areas of the brain that control the parts you want to paralyze; they are fairly well defined. Not sure how, but since we're postulating Psionics, thats less of an issue. The spinal approach would be less useful for stealth, since a spinal block will simply cause the person to collapse - it isn't hollywood mannequin paralysis. Plus, it's actually less specific than the brain, as spinal tracks often carry information too multiple areas, and the design is a bit idiosyncratic. Finally, shutting down the brain, or blocking the spine will have a nasty tendency to kill people thru (at the very least) resperatory failure.

Alternately, you aren't effecting the nerves, you are physically immobilizing the body part; it doesn;t matter what the nerves say if you are being help in a 1000Kg death grip.

However, here's the easiest way to make it work: make them believe they can't move. No nerve blocks or cortex maps required.
 
I agree. There are a number of ways to make paralysis possible with very fine, subtle abilities. But the rules say otherwise...

Psion Rules said:
Thus, to completely paralyse a person, ensuring no mobility of any kind, it would require 15 Psi points. A paralysed location is
unable to move and remains locked in position for the duration of
the paralysis. This may result in the target falling prone, toppling
over and so forth, depending on local conditions. The paralysis
does not prevent breathing or blood flow but if the head or neck
are targeted, vocal chords, jaws, lips and mouth will be paralysed,
vastly restricting communication.

No shutting down head/neck for complete immobilization. Doing that just makes it hard to talk and... your head probably falls forward.

The other issue is "locked in position." That's not paralysis. That's petrification/muscle freeze.

Arrgh. I'm just irritating myself now.
 
TBH I think it's easier to just say that you directly affect the mind of the target so that they cannot will themselves to move or speak. That also has the advantage of being directly "psychic" rather than having to physically affect anything with the power of your mind.
 
Kilgs said:
I agree. There are a number of ways to make paralysis possible with very fine, subtle abilities. But the rules say otherwise...

Psion Rules said:
Thus, to completely paralyse a person, ensuring no mobility of any kind, it would require 15 Psi points. A paralysed location is
unable to move and remains locked in position for the duration of
the paralysis. This may result in the target falling prone, toppling
over and so forth, depending on local conditions. The paralysis
does not prevent breathing or blood flow but if the head or neck
are targeted, vocal chords, jaws, lips and mouth will be paralysed,
vastly restricting communication.

No shutting down head/neck for complete immobilization. Doing that just makes it hard to talk and... your head probably falls forward.

The other issue is "locked in position." That's not paralysis. That's petrification/muscle freeze.

Arrgh. I'm just irritating myself now.

Yeah, you are..;)

Seems like either physical restraint (one could also be causing some kind of muscle tetany), or the belief trick: catatonics can be paralyzed in ways that nerve damage cannot possibly account for.
 
EDG said:
TBH I think it's easier to just say that you directly affect the mind of the target so that they cannot will themselves to move or speak. That also has the advantage of being directly "psychic" rather than having to physically affect anything with the power of your mind.


Exactly my point; although, having several ways of doing it can be good in game terms too -by which I mean via ESP, TK or even some kind of antihealing biometry. If one can lift a car, one can hold someone against a wall -the extra cost may be to keep from crushing them, and/or to use the power for gross control (arms pinned) and well as fine controll (jaw/lips).
 
Psion Rules said:
A paralysed location is unable to move and remains locked in position for the duration of the paralysis.
(...)
The paralysis does not prevent breathing or blood flow but if the head or neck are targeted, vocal chords, jaws, lips and mouth will be paralysed,
vastly restricting communication.
Well, I would not recommend to keep the vocal chords of someone locked
in position, there would be a rather high probability to kill the person in
Darth Vader's style unless the paralysis would be timed very well ... :shock:
 
captainjack23 said:
Exactly my point; although, having several ways of doing it can be good in game terms too -by which I mean via ESP, TK or even some kind of antihealing biometry. If one can lift a car, one can hold someone against a wall -the extra cost may be to keep from crushing them, and/or to use the power for gross control (arms pinned) and well as fine controll (jaw/lips).

I would have thought that other ways wouldn't matter if they required more exertion/effort. Why fiddle around with moving molecules remotely with THE POWER OF THE MIND! when you can just telepathise your way into the target's brain and flick some mental switches?

But then I'm more accepting of "realistic" psionics - more "internal" stuff like remote viewing (psionic jump may be related) and telepathic communication are one thing (and possibly vaguely believable, in a fringe sense), but "external" stuff like teleportation and telekentically flicking coins at the speed of bullets, starting fires, and throwing cars around by force of will etc seem more like Superpowers than psionics to me. In the terms of another game (Mage), the latter are way too "vulgar" for my tastes.
 
EDG said:
captainjack23 said:
Exactly my point; although, having several ways of doing it can be good in game terms too -by which I mean via ESP, TK or even some kind of antihealing biometry. If one can lift a car, one can hold someone against a wall -the extra cost may be to keep from crushing them, and/or to use the power for gross control (arms pinned) and well as fine controll (jaw/lips).

I would have thought that other ways wouldn't matter if they required more exertion/effort. Why fiddle around with moving molecules remotely with THE POWER OF THE MIND! when you can just telepathise your way into the target's brain and flick some switches?

Because you don't have the neural switchflicking power (ESP/Telepathy) and you need to paralyze someone ?
 
EDG said:
But then I'm more accepting of "realistic" psionics - more "internal" stuff like remote viewing (psionic jump may be related) and telepathic communication are one thing (and possibly vaguely believable, in a fringe sense), but "external" stuff like teleportation and telekentically flicking coins at the speed of bullets, starting fires, and throwing cars around by force of will etc seem more like Superpowers than psionics to me. In the terms of another game (Mage), the latter are way too "vulgar" for my tastes.

My position is that realistic psionics is inherently an oxymoron*. But, we'll have to wait and see just how likely those super psipowers are as opposed to the more run of the mill ones.

remember Bab 5 ? Quite a range of power there, but very limited as to who had the upper limit.



* edit: okay, I'm exaggerating here -it's just that even the subtle psi powers are pretty realism bending, too. Dealing with reading someones thoughts is amazingly complicated - and how even minor TK deals with inertia and /or conservation of momentum without popping the brain is a stretch.
 
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