skavendan said:Mine is though. :? and so is my main skirmish level :?
katadder said:skavendan said:Mine is though. :? and so is my main skirmish level :?
you what is? your motherships main weapon is 30"
You can't build a game, that ever intends to be balanced in a competetive tournament setting, when things are balanced rock paper scissors, without ways of dealing with each. Every other game, with much larger selections of units, has ways of dealing with each tactic. There are strengths, and there are weaknesses, but every time ISA takes an ally worth taking... we get called cheese, and running without allies leave us unable to deal with a good chunk of fleet tactics.l33tpenguin said:This isn't chess, perfect balance will *never* happen.
And if certain fleets didn't have an edge over others, it wouldn't be as fun either. Every fleet balanced against every other fleet; where is the fun in that? While Rock Paper scissors isn't necessarily a good thing, Rock, paper, scissors, pickaxe, plywood and walnut* isn't so bad
* totally random objects, but you get the point
Hindsight said:You can't build a game, that ever intends to be balanced in a competetive tournament setting, when things are balanced rock paper scissors, without ways of dealing with each. Every other game, with much larger selections of units, has ways of dealing with each tactic. There are strengths, and there are weaknesses, but every time ISA takes an ally worth taking... we get called cheese, and running without allies leave us unable to deal with a good chunk of fleet tactics.l33tpenguin said:This isn't chess, perfect balance will *never* happen.
And if certain fleets didn't have an edge over others, it wouldn't be as fun either. Every fleet balanced against every other fleet; where is the fun in that? While Rock Paper scissors isn't necessarily a good thing, Rock, paper, scissors, pickaxe, plywood and walnut* isn't so bad
* totally random objects, but you get the point
Maybe I need to just take Da Boss up on his offer, grow my hair into a giant cornicopia of strange, and play Centauri.
Hindsight said:I stand by 12" as I've tested. I think it is a fair compromise, but requires 2 additional HP given all the extra fire we'll be taking. It will be situational, and this will help some fleets, and hurt others, but thats the main issue with ACTA.
Hindsight said:There are strengths, and there are weaknesses, but every time ISA takes an ally worth taking... we get called cheese, and running without allies leave us unable to deal with a good chunk of fleet tactics.
l33tpenguin said:In which case it isn't the white star that is the issue, its the game as a whole, certain mechanics, or entire fleets. If a fleet doesn't have any sort of counter to another fleet, then thats just broken.
Does cutting the beam on the white star to more than half really fix the fact that certain fleets, narn, abbai, just can't handle fast agile ships? No, it doesn't. So, ANY fast agile ship is going to be a problem. Do we just run around nerfing all fast agile ships? Or make it so fast agile ships all only have 8inch weapons? Does that really solve anything? Then what about the fleets that were decent or not that bad off against the white star to star? now they are even more effective.
So to quote some others, we are the paper to your rock. Clearly there is no issue here right?skavendan said:So as you see all the luck in the world and I still lost. Which I said I would before the game started. As the mothership has no rear weapon and well the shadowcloak can only pretend to be damaging a whitestar same with the fighter carrier. The fighters where doing a better job than I was with ships. True the range is an issue which is why I suggested 12" for the pulsers lets you shoot fighters at a reasonable range if they are dumb enough to stay in your arc. Breaching pods is a weakness but again I would have to spend Alliance points to get any cuz we the Corp only play fights.