Procedure with training

I have seem prices for training skills over 101%+. How can do it a character if he must roll equal to, or greater than, the skill's current score? Although it is not explained in the book, I thought that it should be like RQ1 (rolling 96-100). Should not it?
 
gran_orco said:
I have seem prices for training skills over 101%+. How can do it a character if he must roll equal to, or greater than, the skill's current score? Although it is not explained in the book, I thought that it should be like RQ1 (rolling 96-100). Should not it?
You'll fail, but still increase the skill by 1%.
 
gran_orco said:
I have seem prices for training skills over 101%+. How can do it a character if he must roll equal to, or greater than, the skill's current score? Although it is not explained in the book, I thought that it should be like RQ1 (rolling 96-100). Should not it?

If you roll less than the skill on your 1D100 training roll, it increases by 1%, plus whatever bonus the trainer offers. So it is still quite possible for skills to be advanced beyond 101% and to continue advancing through training, even though the 1D100 progress roll is failed.
 
I read: "If the teacher has Teaching, he adds the critical range of the Teaching skill to the adventurer's increase -if the Adventurer succesfully learns anything from the time in study"; and later "if the roll is lesser, the skill increases 1% (...). If it is greater the skill increases (bla, bla), plus the teacher's Teaching critical range".
I will do what you say: It would be illogical pay 1000 SP for 1%!!!
Thank you.
 
You know what Gran? Forget my previous post. This is what comes with being knackered and juggling several projects at once.

Look to page 52 and the bullet at the bottom of the first column. The bonus from teaching only applies if you roll above your skill, which is correct.

Apologies. I'm going to bury my aching head in a bucket of ice.
 
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
No problem. I am like you. My head is going to explode trying to solve all questions I have before playing!
But now, I am like before :oops: :oops: How can I use the Training Costs Table last column in page 53?? :oops: :oops: :oops: It is a typo? Should I ignore it? Nobody would want to pay 1000 sp to improve 1%. 8)
Oh sorry, men. I am embarrassed for doing so much questions. It is the Game's Master Curse. I want to have all ready before the session... :|
 
gran_orco said:
Nobody would want to pay 1000 sp to improve 1%.:|

Why not? If your skill in Sword&Shield or Influence is 100%, then you are most likely a Rune Lord or equivalent in your community. You can still advance a little bit with monumental effort, and you are supposed to advance beyond 100% to be able to handle the situation when you meet demigods on the Hero Plane. On the other hand, you are also supposed to have the financial resources to do so.
 
RosenMcStern said:
gran_orco said:
Nobody would want to pay 1000 sp to improve 1%.:|

Why not? If your skill in Sword&Shield or Influence is 100%, then you are most likely a Rune Lord or equivalent in your community. You can still advance a little bit with monumental effort, and you are supposed to advance beyond 100% to be able to handle the situation when you meet demigods on the Hero Plane. On the other hand, you are also supposed to have the financial resources to do so.
If you are a RuneLord you can improve by training at no cost -it is free-.
However, a player could spend one improvement roll to add 1 or even more points over 100%, but he can improve only 1% training, so who would want to spend that amount or money? I think it should be revised.
 
gran_orco said:
However, a player could spend one improvement roll to add 1 or even more points over 100%, but he can improve only 1% training, so who would want to spend that amount or money? I think it should be revised.

Have you ever run a really long RQ campaign? In a long lasting game, there are usually long spans of downtime during which you have no IR to spend, but you have time and money. In the old RQ rules (AH), once you hit 75% you simply could not increase by training, so you had no chance during downtime. The current rule is way less restrictive, so I see no reason to further improve it. Trust me, you will see lots of people spending those $1000. Do not forget that each 1% you have in your combat skill over 100 is a -1% to your opponent's attack roll now. And if your opponent misses by that 1%, you get a manoeuver against him :twisted:
 
My last campaign continued for a year and a half of real time :)
But, trying to answer you, now a character of the group can act as a teacher if he has 20% or more with the skill. Obviously I can penalize and do a houserule. But his partner can teach him during downtime, with same result (+1%) without spending money and without a trainer. That is what I mean. But, you know, I am doing this question to trying to resolve this, although I can do anything. "They will do a combo breaker" -that is what I thinking about- XDD Just kidding.
 
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