Problems with deckplans (again... maybe)

I think it is only because we are dealing with Reaction Drives and fuel spent per hour that there is even a T-Drive (plus a machine to replace the J-Drive in an out-game reason).

I also totalled numbers and as Jonah says, its not a huge amount of time to reach Jupiter from even Mercury on even a 2G journey. It could be done with a Reaction Drive at that level of Thrust.

A T-Drive doesnt use any fuel or need a P-plant, but also it cannot be directed mid-flight, it can only go in straight-lines, so I call for an Astrogation check to plot a course (Luckily the awesomely overpowered Internal Map asset is a great help in that regard) before entering the G-couches.

It must be that the T-Drive does quick bursts of high G thrust in the 5.5 (inner system) to 7 (outer system) days its active. I do actually now see it as closer to Jonah's final comment, whether it makes sense from Engineering or not.

About the waste heat aswell, it is stated that there is a minimum point in km where you cant be near any ship or world before starting the T-Drive that acts as what I call a Transit Point.
This in-game is because the exhaust caused by an active T-Drive does alot of damage (makes sense in a hard setting). Out-game, it basically replaces the Jump Points, but makes no consideration for Planet Radius, the actual range of km is set.
I totalled that to reach the Transit Point from an empty starting point in space is just over 17 minutes at 1G. The only time you are using the M-Drive in-game is to do the following;

1) Lift off and Take off (if part of ship's ability)
2) Reaching the Transit-Point
3) Possible mid-flight course changes in the coasting phase (from a bad Astrogation roll, maybe. Otherwise this doesnt need doing)
4) Reaching target world from exiting Transit-Point

So you arent needing much fuel at all, as the T-Drive does the whole interplanetary journey in the middle. My Orbital used to go between inner system worlds only has 5 tons reaction fuel and 1 ton of Power plant fuel, which lasts ok.

Some things to consider - The Transit Drive accels/deccels only when active for the two 7 days segments, the middle phase is coasting, so there is no accel/deccel.

In the Jupiter journey mentioned in Jonah's post, thats a total of 10-24 days coasting at the max speed generated (whatever this is), before needing to deccel to a nice speed again.

Quick question - what is the speed of something that accels at 1G for 17 minutes? Because that's how fast my ship at least would be arriving past the Transit-Point.
 
So thats just under 0.005% the speed of light, grinding to a halt in just over 17 minutes to orbit the target world.

Y'know, that actually makes space travel sound pretty scary, having a speed of just over 10km/s and hoping you stop in around 17 minutes or you hit the planet and burn up... :( ugh...

Its like extreme lorry or train driving, with fiery death for failure :shock:

...no pressure :)
 
Yeah, rockets are much more dangerous than manoeuvre drive. At least with an M-drive you can start slowing down early :P
Space travel should be damn terrifying when you're strapped to a rocket :D
 
zero said:
Y'know, that actually makes space travel sound pretty scary, having a speed of just over 10km/s and hoping you stop in around 17 minutes or you hit the planet and burn up... :( ugh...

Well, you don't aim for the planet itself. You aim for an orbital slot. So, no danger of that happening.
 
Yes the transit drive coasts, however at 2.5G by the time it has reached its top speed of 0.05Light it is already needing to turn over and slow down.

At 0.005Light which is only 0.25G the entire trip is a week, by the time you have accelerated to full speed you barely have a few days to coast before turning to slow down again. 24 to 36 days this isn't.

The Transit drives are either way to fast to cover the distance or simply generate such low G that there is no need for anything to protect the crew. THe pods are low berths for sleeping away the flight, there is no need to protect against high G unless the transit drive is some sort of pulse drive and even then it would have a very strange way of working since they would have to generate enough G to require gel filled pods as protection but do so for such a short time that they don't go fast enough to get there early.
 
I know this will annoy some, but I'm keeping with the Pulse Drive explanation so I dont have to extensively rewrite.
 
Going back on-topic a little, I have pretty much completed the deckplan for my little ship. I'm having it as the main ship for the Cstars game I am doing with my gf and also as a future location in my upcoming Pbp on the Ctech forum.

The thing looks pretty cool, not sure how to describe it, but for size, its 100 feet long and 55ft wide, very box-like and functional when all the squares were assigned.

Ive put it on graph paper so me and my gf can get some GW models and have a tabletop format for the game :)
 
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