After completing my deckplan of the Zero-class Orbital (with a nice 0.16G generating Spin Hab), I realised when blasting through space with the Reaction Drive that it would be generating Gs pointed down towards the Drives, meaning the birds-eye view of the deckplan ceilings would turn into a fourth wall for all the rooms.
For things like the bridge and engineering which would have gimballed stations and ladders placed within I didnt worry about.
What I am worried about is the Briefing Room placed within the front end of the ship, basically a long rectangular room with a table and chairs in the middle.
I wondered rather than have a table instead it would have gimballed chairs arranged to face each other, so the thrust wouldnt really affect the room so much.
I also played with the idea of the front of the ship (includes the Bridge with Computer and Electronics in an off-room, Briefing Room, Weapons Control Room and some Cargo Space) being gyroscoped and moving so the ceiling on the deckplan acts as the ceiling all the time, but decided against it due to complexity and also that the viewports for the bridge and weapons control would move around and screw up calculations to targets.
So, I'll probably remove the table and keep the Briefing Room to gimballed chairs (four of them, one for each wall) and possibly a fold-away table that can be turned around and goes neatly into a wall-panel.
Any ideas how to get round this sucky thing called gravity and make a functional briefing room for the differing Gs? (Basically pointing downwards to the Drives and Zero-G?)
I'm also toying with the idea that the room shown on the deckplan is the one used, but it is actually turned over to show the insides, when in actuality, what should be shown on the deckplan is the fourth wall... ugh, is there any gravitic compensators around in TL 9? :roll:
				
			For things like the bridge and engineering which would have gimballed stations and ladders placed within I didnt worry about.
What I am worried about is the Briefing Room placed within the front end of the ship, basically a long rectangular room with a table and chairs in the middle.
I wondered rather than have a table instead it would have gimballed chairs arranged to face each other, so the thrust wouldnt really affect the room so much.
I also played with the idea of the front of the ship (includes the Bridge with Computer and Electronics in an off-room, Briefing Room, Weapons Control Room and some Cargo Space) being gyroscoped and moving so the ceiling on the deckplan acts as the ceiling all the time, but decided against it due to complexity and also that the viewports for the bridge and weapons control would move around and screw up calculations to targets.
So, I'll probably remove the table and keep the Briefing Room to gimballed chairs (four of them, one for each wall) and possibly a fold-away table that can be turned around and goes neatly into a wall-panel.
Any ideas how to get round this sucky thing called gravity and make a functional briefing room for the differing Gs? (Basically pointing downwards to the Drives and Zero-G?)
I'm also toying with the idea that the room shown on the deckplan is the one used, but it is actually turned over to show the insides, when in actuality, what should be shown on the deckplan is the fourth wall... ugh, is there any gravitic compensators around in TL 9? :roll: