My first real exposure to the Star Fleet Universe was when the first
Starleet Command PC game came out. I read the manual for the various details about the fleets included (which included SFU-native empires like the Lyrans and Hydrans). It was interesting enough, though the different nature of the license didn't quite sink in at that stage; not least since Taldren added a few things here and there, and made their own changes to the setting (which, for those who haven't played the first few
SFC games, is a sort of hybrid between the movie-era Franchise and the SFU).
Then, after a while,
Starfleet Command II: Empires at War was released. I installed the game, then booted it up to play. The intro for the original
SFC wasn't up to much; basically showing some ships shooting back and forth at each other. This time, the more steadily-paced intro (with far better music, I might add) actually told a story; one narrated by no less than George Takei himself!
And it left a lasting impression. Takei, as Captain Sulu (at least the incarnation of Sulu in the hybrid Taldren-verse) spoke of how "a galactic superpower", the Inter-Stellar Concordium, had aligned itself with the Organians; "they believe that only the military might of the Concordium can put an end to the wars still raging across our galaxy." Naturally, the Federation saw this as a bit at attempting "our complete subjugation"; which was a bit unfair, of course, since the ISC wouldn't have anything to complain about if those barbarian empires beyond its borders could just get their act together...
...but yeah. The ISC were the key spark that drove me to want to learn more about the in-print Star Fleet Universe, beyond the version seen in the video game.
(As it happened, the very first issue of
Captain's Log I ever picked up happened to have a preview for the ISC in
Federation and Empire! It's taken a while for them to make their formal introduction to that game system, but
better late than never.)
Now, I will admit that it still took a little time for the differences between Taldren's take on the ISC and how they were in the "real" SFU to sink in; to understand why their ships looked so different, why there were no Meskeen (a species Taldren cooked up for them in the game that aren't present in the "real" ISC), just how big the ISC was on the
F&E map relative to the other Alpha powers, etc etc. I got the hang of things eventually; though I did end up painting one of my ISC ships in a Taldren-inspired colour scheme.
It wasn't my best painting work, however.
It's been a long time since then; well, not long when compared to the 20+years' worth of experience that older SFU alumni have had with the setting, perhaps. Still, in that time, I've been able to see a wide array of new worlds, settings and story threads emerge into print; not least the expanded history of the ISC itself.
These new avenues of exploration, which the SFU has seen created for it in the Alpha Octant and beyond, embody in my mind that which has made the Star Fleet Universe the distinct and vibrant setting it can be... if you're willing to give the things that make it what it
is, as opposed to what it
is not, the chance they truly deserve.
Long story short; I for one can thank the ISC for opening the door for my entry into the Star Fleet Universe. (Yes, that's right; you now know who to blame for how that annoying Irish fellow, who's probably more trouble than he's worth, got drawn to ADB in the first place...)
Much as it may seem not to be the case sometimes*, I cannot have been the only one on Earth to have been so inspired; and surely, over time, there would be others out there who may one day have their interest sparked by one of the unique aspects of the SFU, not simply drawn in because of bits and pieces from what they once saw on TV.
I would hope there would be enough room at the inn to go around.
*Sometimes, I've run into trouble, and let my enthusiasm for these aspects run away from me; to the point where I've exasperated those around me, to whom I end up giving the impression that I really am the only one around who cares about this or that partiuclar element. When that happens, it's hard not to feel discouraged; when you feel that your efforts, no matter how strongly you may feel about them, are at best going nowhere, and at worst are helping turn people against the very things you want to see succeed. So maybe the tagline in my sig is true; the above post should be taken as 0% information, after all...