Pre-Career Education: Technical or Trade School

Jeff Hopper

Mongoose
Tom Chlebus on the Traveller Group of Facebook had an excellent idea for Trade/Technical schools that would be a very interesting addition to the Core Rulebook.
Tom Chlebus said:
TECHNICAL SCHOOL
This is a fairly intense training program intended to give people useful skills at the expense of broad education, to increase the chances of gaining employment.


A term of technical school takes 1 year and does not count toward benefits.
Qualification: Int 5+.

Skills: Choose any three skills from the list. Two are gained at level-0 and one is gained at level-1. Technical School does not advance any skill beyond level-1.
Admin
Grav Vehicle
Communications
Mechanic
Science (Electronics)
Sensors
Vacc Suit

Perseverance: Int 6+. DM -1 for each previous term of Technical School. If it fails, gain two skills at level-0 and leave Technical School.

After completing the term roll 8+ on 2D to gain +1 Int. Technical School provides this benefit only once, no matter how many additional terms the character takes in Technical School.
After Technical School a character attempting to enter a space-oriented career has +1 to the qualification/enlistment roll.
Once in a space-oriented career, the character has +1 to the first roll for a commission.

Now, by changing the skill list, you can create a technical or trade school for just about any profession imagineable. Attach a price to it and you have a way for PCs to soak up any massive amount of in-game down time constructively.
 
Jeff Hopper said:
Tom Chlebus on the Traveller Group of Facebook had an excellent idea for Trade/Technical schools that would be a very interesting addition to the Core Rulebook.
Tom Chlebus said:
TECHNICAL SCHOOL
This is a fairly intense training program intended to give people useful skills at the expense of broad education, to increase the chances of gaining employment.


A term of technical school takes 1 year and does not count toward benefits.
Qualification: Int 5+.

Skills: Choose any three skills from the list. Two are gained at level-0 and one is gained at level-1. Technical School does not advance any skill beyond level-1.
Admin
Grav Vehicle
Communications
Mechanic
Science (Electronics)
Sensors
Vacc Suit

Perseverance: Int 6+. DM -1 for each previous term of Technical School. If it fails, gain two skills at level-0 and leave Technical School.

After completing the term roll 8+ on 2D to gain +1 Int. Technical School provides this benefit only once, no matter how many additional terms the character takes in Technical School.
After Technical School a character attempting to enter a space-oriented career has +1 to the qualification/enlistment roll.
Once in a space-oriented career, the character has +1 to the first roll for a commission.

Now, by changing the skill list, you can create a technical or trade school for just about any profession imagineable. Attach a price to it and you have a way for PCs to soak up any massive amount of in-game down time constructively.

This seems to already be in the university mechanic. University being a generic term here I think, meant for any pre-career schooling after age 18. The skills listed as obtainable include Profession (any), among other "technical school" type skills, including engineer and electronics.
 
A University is 4 years while a Technical or Trade School is only 1 year. A University aims for a broad education while a Technical or Trade School is more focused.
 
Nods, but terms in Traveller have always been 4 years. That doesn't mean you can't change it house rule, it's just something that should probably not change in the core rule book.
 
Certainly an interesting idea, but needs development (we could also lump in Pilot and Medical Schools, but University is a nice broad cover all at the moment).
 
spinningdice said:
If University is a catch all, can we at least have the Medic skill adding to it.
Yeah thought it was a bit weird that Medic wasn't in the University skill list, since it's in the background list.
 
msprange said:
Certainly an interesting idea, but needs development (we could also lump in Pilot and Medical Schools, but University is a nice broad cover all at the moment).

An expansion on that idea: Pilot School could also be a generalized concept behind what we now think of as a CDL licence (Drive/Flyer/Seafarer being available in that general category?)
 
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