I've been running a game set in a future earth setting roughly 1500 to 2000 years from now following a cataclysmic series of disasters thats returned humanity to the bronze age and I wanted to get your view on some of the background details.
Just how much technology would you feel would have been retained in such a setting?
I've been tempted to explain away the return of magic through runes, sorcerors make use of one as part of their mage name, priests gain power through their holy symbols which bear one or more runes that make up the name of their patron deity/entity and others gain the ability to wield magic either through bloodlines to someone in their ancestry who bounded themselves to a rune thereby granting them the ability to make use of common magic.
However its not as readily available as this would seem.
In the game I'm running I'm looking at explaining this that one habitat having secured access to five such runes essentially representing the elements; air, earth, fire, water and one other that I'm still considering and these runes allowed them to build an empire that was broken because they had to place one of their runes in certain inhabited areas to expand their influence so when those areas successfully rebelled they lost that rune which drastically reduced the area they could wield their magic effectively.
In the last game I ran the player characters' discovered the rune of fire and bonded themselves to it eventually learning the spell to summon a familiar like the creatures from final fantasy.
Each character represented a member of the five families whose inherited rune bound represented one of the runes their home village Tarmsen once wielded to be the dominant power of the reawakening world some four to six centuries past.
One could summon a hound a literal hell hound since through its summoner it had the fire aspect but the others had different elemental aspect which meant the air aspect who could summon a hawk effectively summoned a phoenix (air-fire) the water summoned a steam horse (water-fire) and the last a lava wolf (earth-fire) but gained access to a talisman which would be the only way they could summon their familars outside of the borders of their village.
They know there are other runes but as yet haven't discovered they aren't within the boundaries of their village which is why I wanted to find out what you think about all this.
Given Legend isn't Runequest and I'm not looking to use the older system's rules on such I wanted to find out if just using the runes as an explanation for the ability to cast magic is good enough in itself.
Also I was wondering how much current technology could be retained since in the game mentioned above I have stated that their village have retained hot and cold running water, toilets, sewer systems although most of the rest has dwindled to bronze age resources it is located above a still working underground shelter that was designed to protect a reasonable population from the days when the cataclysm occured.
The only other settlements my players have visited was in the other game run in the same setting where they're on a quest to secure the barony for the area even though one of them has accidentally secured one part of the raiment that would recognise her as the duchess for the area (Essex if you're curious) but they also have retained some of the amenities we'd have now but not weapon & armour technology (including tanks if you're wondering) although I am wondering about steam tech.
I guess I've been watching Wizards & Warriors on youtube too much and was wondering about your thoughts on this.
What would you consider acceptable in a game you either un yourself or better yet would be willing to play in?
Just how much technology would you feel would have been retained in such a setting?
I've been tempted to explain away the return of magic through runes, sorcerors make use of one as part of their mage name, priests gain power through their holy symbols which bear one or more runes that make up the name of their patron deity/entity and others gain the ability to wield magic either through bloodlines to someone in their ancestry who bounded themselves to a rune thereby granting them the ability to make use of common magic.
However its not as readily available as this would seem.
In the game I'm running I'm looking at explaining this that one habitat having secured access to five such runes essentially representing the elements; air, earth, fire, water and one other that I'm still considering and these runes allowed them to build an empire that was broken because they had to place one of their runes in certain inhabited areas to expand their influence so when those areas successfully rebelled they lost that rune which drastically reduced the area they could wield their magic effectively.
In the last game I ran the player characters' discovered the rune of fire and bonded themselves to it eventually learning the spell to summon a familiar like the creatures from final fantasy.
Each character represented a member of the five families whose inherited rune bound represented one of the runes their home village Tarmsen once wielded to be the dominant power of the reawakening world some four to six centuries past.
One could summon a hound a literal hell hound since through its summoner it had the fire aspect but the others had different elemental aspect which meant the air aspect who could summon a hawk effectively summoned a phoenix (air-fire) the water summoned a steam horse (water-fire) and the last a lava wolf (earth-fire) but gained access to a talisman which would be the only way they could summon their familars outside of the borders of their village.
They know there are other runes but as yet haven't discovered they aren't within the boundaries of their village which is why I wanted to find out what you think about all this.
Given Legend isn't Runequest and I'm not looking to use the older system's rules on such I wanted to find out if just using the runes as an explanation for the ability to cast magic is good enough in itself.
Also I was wondering how much current technology could be retained since in the game mentioned above I have stated that their village have retained hot and cold running water, toilets, sewer systems although most of the rest has dwindled to bronze age resources it is located above a still working underground shelter that was designed to protect a reasonable population from the days when the cataclysm occured.
The only other settlements my players have visited was in the other game run in the same setting where they're on a quest to secure the barony for the area even though one of them has accidentally secured one part of the raiment that would recognise her as the duchess for the area (Essex if you're curious) but they also have retained some of the amenities we'd have now but not weapon & armour technology (including tanks if you're wondering) although I am wondering about steam tech.
I guess I've been watching Wizards & Warriors on youtube too much and was wondering about your thoughts on this.
What would you consider acceptable in a game you either un yourself or better yet would be willing to play in?