Zipp Dementia
Mongoose
Below I've asked three questions that I think need to be clarified before I can really run a combat using the rules.
Here's how I would do it with what knowledge I have now. Perhaps this is exactly how it should work, in which case my questions are answered. Below is a scenario, please tell me if it is correct.
This whole scenario rides on the assumption that only players choose targets and all targets have to be engaged (obeying the 4 target maximum). This doesn't account for the mention that a player must always attack the enemy that attacked him (since enemies can't technically attack in this version of the rules), unless it means to say that a player must complete their current fights before choosing new targets:
Joe (CS 11), Dave (CS 10), Michelle (CS 17), and Ryan (CS 13) are fighting a Giak (CS 12) and a Doomwolf (CS 18 ) and a giak (CS 11).
Michelle goes first and chooses to engage both the Doomwolf and the Giak (CS 12). She makes her first attack against the Doomwolf (CR-1) and her second attack against the Giak (CR+3, because the giak gets +2 to its combat skill for Michelle fighting two at once).
Now Ryan goes. He chooses to attack the Doomwolf. The CR is -3, because Ryan gets +2 for the Doomwolf already being engaged.
Now Joe goes, attacking the Giak at a CR of -2 (would be CR 0 because the Giak was already attacked, but the Giak also has a +2 to CS for being engaged by someone who is attacking multiple enemies... boils down to the Giak not being truly distracted by Michelle).
Finally, Dave goes. Since all targets have to be engaged, he must now attack the Giak (CS 11). He fights it at a CR-1.
Now the combat would have to continue with these same targets until one of the enemies was defeated, at which point CS scores lose their bonuses and everyone picks a new target.
Is this correct? Am I missing something? If so... what?
This interpretation of the rules means that ambushes would essentially be the GM picking the targets and then letting combat continue as usual (maybe with the first round being one where only the players take damage).
Here's how I would do it with what knowledge I have now. Perhaps this is exactly how it should work, in which case my questions are answered. Below is a scenario, please tell me if it is correct.
This whole scenario rides on the assumption that only players choose targets and all targets have to be engaged (obeying the 4 target maximum). This doesn't account for the mention that a player must always attack the enemy that attacked him (since enemies can't technically attack in this version of the rules), unless it means to say that a player must complete their current fights before choosing new targets:
Joe (CS 11), Dave (CS 10), Michelle (CS 17), and Ryan (CS 13) are fighting a Giak (CS 12) and a Doomwolf (CS 18 ) and a giak (CS 11).
Michelle goes first and chooses to engage both the Doomwolf and the Giak (CS 12). She makes her first attack against the Doomwolf (CR-1) and her second attack against the Giak (CR+3, because the giak gets +2 to its combat skill for Michelle fighting two at once).
Now Ryan goes. He chooses to attack the Doomwolf. The CR is -3, because Ryan gets +2 for the Doomwolf already being engaged.
Now Joe goes, attacking the Giak at a CR of -2 (would be CR 0 because the Giak was already attacked, but the Giak also has a +2 to CS for being engaged by someone who is attacking multiple enemies... boils down to the Giak not being truly distracted by Michelle).
Finally, Dave goes. Since all targets have to be engaged, he must now attack the Giak (CS 11). He fights it at a CR-1.
Now the combat would have to continue with these same targets until one of the enemies was defeated, at which point CS scores lose their bonuses and everyone picks a new target.
Is this correct? Am I missing something? If so... what?
This interpretation of the rules means that ambushes would essentially be the GM picking the targets and then letting combat continue as usual (maybe with the first round being one where only the players take damage).