Clovenhoof
Mongoose
Hey folks,
haven't been around for a while, mainly because our gaming group was on hiatus after our most capable player was no longer able to participate on our gaming nights. But now we're about to resume our campaign with fresh blood in the ranks.
For starters, I'd like to ask you about your experiences with multiclassing in Conan RPG. How common is it in your group, did you do it yourself, and of course, what do you think are good combos?
I'd like to know for mainly two reasons: a) to advise my players (which are new to the world of D20) and b) to build nice crunchy villains adhering to the rules.
So far I have come up with the following theories:
Barbarian: is best be left alone, to achieve the incredible payoff ability of Triple Threat Range With Anything He Picks Up.
Might also be a decent Minor MC with about 5 levels of Barbarian, never more than six due to weapon feat restrictions.
Borderer: since he doesn't have a must-have payoff ability, this one seems to a good MC choice for about 11 levels of Borderer to achieve the Combat Style Mastery, and maybe 2-3 extra levels for FT or bonus feats.
Noble: none of my players even had a look at this class beyond seeing the name, and it can't be freely taking as extra class without RP background, so I'll leave it for the time being.
Nomad: not sure about this one. As a pure or major class, it seems to be really good in its native environment and when a mount is available. It might mix well with Barbarian or Borderer, or even Pirate, still able to achieve Mounted Mobility with these.
Pirate: seems to mix well with both a Fighter class (to improve BAB) and/or Thief (for extra Sneak). Barbarian might not be such a good idea because of several identical abilities.
Scholar: again, my players didn't look at the class at all, but a powerful sorcerer is probably best levelled as Scholar all the way.
Soldier: this class is just _made_ for multiclassing, as at some point you won't know what other feats to take. May be a good complement for Pirate and/or Thief, or to refine any Non-Barbarian's combat style.
Thief: also seems to be predestined for Multiclassing, because he lacks several things: a unique payoff ability, inherent Two-Weapon Combat that goes so well with sneak attacks, and the Mobilty and Uncanny Dodge chains that are so important for lightly-armoured characters.
Should mix well with anything, especially Borderer, Pirate and Soldier.
So much for my theories. Now for your input. Thanks in advance. =)
haven't been around for a while, mainly because our gaming group was on hiatus after our most capable player was no longer able to participate on our gaming nights. But now we're about to resume our campaign with fresh blood in the ranks.
For starters, I'd like to ask you about your experiences with multiclassing in Conan RPG. How common is it in your group, did you do it yourself, and of course, what do you think are good combos?
I'd like to know for mainly two reasons: a) to advise my players (which are new to the world of D20) and b) to build nice crunchy villains adhering to the rules.
So far I have come up with the following theories:
Barbarian: is best be left alone, to achieve the incredible payoff ability of Triple Threat Range With Anything He Picks Up.
Might also be a decent Minor MC with about 5 levels of Barbarian, never more than six due to weapon feat restrictions.
Borderer: since he doesn't have a must-have payoff ability, this one seems to a good MC choice for about 11 levels of Borderer to achieve the Combat Style Mastery, and maybe 2-3 extra levels for FT or bonus feats.
Noble: none of my players even had a look at this class beyond seeing the name, and it can't be freely taking as extra class without RP background, so I'll leave it for the time being.
Nomad: not sure about this one. As a pure or major class, it seems to be really good in its native environment and when a mount is available. It might mix well with Barbarian or Borderer, or even Pirate, still able to achieve Mounted Mobility with these.
Pirate: seems to mix well with both a Fighter class (to improve BAB) and/or Thief (for extra Sneak). Barbarian might not be such a good idea because of several identical abilities.
Scholar: again, my players didn't look at the class at all, but a powerful sorcerer is probably best levelled as Scholar all the way.
Soldier: this class is just _made_ for multiclassing, as at some point you won't know what other feats to take. May be a good complement for Pirate and/or Thief, or to refine any Non-Barbarian's combat style.
Thief: also seems to be predestined for Multiclassing, because he lacks several things: a unique payoff ability, inherent Two-Weapon Combat that goes so well with sneak attacks, and the Mobilty and Uncanny Dodge chains that are so important for lightly-armoured characters.
Should mix well with anything, especially Borderer, Pirate and Soldier.
So much for my theories. Now for your input. Thanks in advance. =)