Popping a Kirov in one attack with a Condor AAR

SneakyPete

Mongoose
We did a battle testing out my new Romulan squadron against some Feds, a 650 pt battle pitting a Condor and KC9R against a Kirov BC and a 2 CC's.

The Romulans started out uncloaked and moved forward slowly generating 3 suicide shuttles a turn while the Feds moved forward at normal speed using a planet for cover until drawing close.
At turn 3 the Rom's cloaked when it was apparent the Feds where going to be in range the next turn.

With a shield wall of shuttles screening the Rom's, the Fed player made a tactical mistake using APtE and rocketed past the shuttle screen and behind the Roms ships within 3 inches of the backside of the Condor. The mistake was mostly due to the fact he was concentrating on the threat of the shuttles, (keeping them 4" away) and unfamiliarity against Romulans and the cloaking rule. When the Condor (which did not have initiative) uncloaked and appeared 3 inches away and in the forward arc he was quite dismayed.

The Fed BC (which fired first) decided to hold all phasers to shoot down the inevitable plasma barrage headed his way. This turned out to be a waste even though most phasers hit, he only reduced the mix of 5 Plasma torps down to 11 AD which turned into 42 points of damage to the shields and body when multihit d6 was rolled. It would have been better strategically for him to have just taken the shots against the Condor with Kill Zone bonus since he was about to die anyway. To add insult to injury the Condor's many Phaser 1 banks also unloaded in the kill zone doing another 11 or so damage with several crits. (I can' t remember the exact numbers from memory at the moment without my books) The BC was brought down to a couple points below zero, but not enough to explode.

I was quite surprised and my opponent was quite stunned to see a Battle Cruiser die in one salvo from a single enemy ship, but after that attack the Condor was in a bad spot, in that it could not maneuver when it went Cloaked again the following turn, and the two remaining CC's scored quite a few hits against it while it was Stealth 4+, including a double critical to Crew that started escalating, which caused a CQ-1 penalty. When the CC's tried to chase it down and cripple the Condor they made another mistake though and let the KC9R decloak in range, and again and the Feds lost a partially damaged CC to one salvo of phaser and plasma and the match was about over. The other CC tried to warp out the following turn, but then took a crit to dilithium and could not warp. At this point he surrendered.

It was quite eye opening to see what DN Plasma's could do if allowed to make a full on attack at under half range. Even after a full phaser 1 defense from the Fed it still popped the BC! Lessons learned for sure on both sides. While lumbering may be gone now, the Condor is still a slug, and even uncloaked, turn 9 is horrid. If the Feds had taken the time to circle around they could have picked it apart slowly even at Stealth 2+. The KC9R was much more efective with turn 6. It managed to make two salvos of plasmas, one at just past half range early on that did pretty good damage, and the second was the killing blow on the CC.

Against my Klingon fleet the Fed's like to get in close, even if it means the ships are orientated tail to tail due to the generous phaser arcs they possess. This tactic is suicide around cloaked Romulans.
 
You can't launch 3 suicide shuttles a turn with only two ships.

The KC9R may have quick launch capabilities, but the Launch Suicide Shuttle special action only allows you to launch one a turn. The 2nd would be a simple, unarmed shuttle.
 
KC9R has quicklaunch so you can launch two shuttles with it and one with the other.
(EDIT)
Thanks for the update Scoutdad, not meaning to be a rules lawyer but I think the writing on that rule is a bit ambiguous though if it is meant to only allow one shuttle. It does not specifically state only one shuttle, but it is written in singular tense. The Suicide shuttle rules on page 20 also make no mention of a Quicklaunch limitation.

The Fed player used APtE from directly ahead to get behind both Romulan ships which were cloaked in a loose echelon right formation, while the other two CC's closed in from the sides at a distance looking to zoom in and get a photon shot if I decloaked, (which all missed the next turn.
Here is a close approximation of what happened
afttoaftflank.jpg


The Romulan actually movedback and away from the BC and turned 45 left to put him in his sights.
decloakkill.jpg


Against Klingons this strategy works well. When doing this he does not get to use his photons but the wide arc Fed phasers in kill zone way overpower any phasers the Klinks have in the rear arc. His strategy mistake was that while he was in a position where he would have had a big advantage vs my ship even if I moved back 4" he had forgot uncloaking Romulans move 6 inches in any direction AND turn 45 degrees. Since it was a familiarization game with our new Romulan ships I did not remind him, I don't think he will forget again.
 
Yes, the KC9R does have the Quick Launch trait and can launch two shuttlecraft per turn, but only one of them can be a Suicide Shuttle.
Matthew has already ruled on this in another thread.

So you're still limited to two suicide shuttles per turn.
 
SneakyPete said:
The Fed player used APtE from directly ahead to get behind both Romulan ships which were cloaked in a loose echelon right formation, while the other two CC's closed in from the sides at a distance looking to zoom in and get a photon shot if I decloaked, (which all missed the next turn.
Here is a close approximation of what happened
afttoaftflank.jpg


The Romulan actually movedback and away from the BC and turned 45 left to put him in his sights.
decloakkill.jpg


Against Klingons this strategy works well. When doing this he does not get to use his photons but the wide arc Fed phasers in kill zone way overpower any phasers the Klinks have in the rear arc. His strategy mistake was that while he was in a position where he would have had a big advantage vs my ship even if I moved back 4" he had forgot uncloaking Romulans move 6 inches in any direction AND turn 45 degrees. Since it was a familiarization game with our new Romulan ships I did not remind him, I don't think he will forget again.

Thanks. I was wondering if it was a jump behind by 4" that actually turned into a boresighted at about 2". Not good versus a big plasma barge.
 
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