While I like the FAP system for the ease of use, a piece of me likes using point-based systems for tweaking and scraping every last bit of efficiency out of my fleet. So... I cooked up a way to calculate a rough points cost of existing ships.
Obviously this is not a be-all end-all ACTA point system, but a good way to get a rough starting point for later modifications and tweaks. This is also not comprehensive, as I have not had the time to analyze everything (especially where Fleet Rules are concerned...). It also isn’t meant to be a “Make Yer Own Ship” type deal, as it works far better if one takes an existing ship design and simply models it using ACTA’s system, /then/ calculates the points cost.
So the next three posts or so are going to be long and involved. But first...
General Stuff
With regard to items which provide a reduction in cost for the overall cost of something. When stacking these, they’re fractions. Half of half is one quarter, while a half of that is one eighth, while half of that is one sixteenth, etc…
Any increases in cost are applied prior to the reductions, except where explicitly stated.
Any percentage increases are applied to the total cost of the ship before reductions and percent increases. That is, a percentage increase in points is effectively based on the unmodified total cost.
If a decimal is encountered on the resultant cost of a ship, round it to the nearest whole number. Weapon cost totals are not rounded, as they are parts of the ship and add to the total cost (And thus fractions of a whole number may add up over a number of weapons).
Obviously this is not a be-all end-all ACTA point system, but a good way to get a rough starting point for later modifications and tweaks. This is also not comprehensive, as I have not had the time to analyze everything (especially where Fleet Rules are concerned...). It also isn’t meant to be a “Make Yer Own Ship” type deal, as it works far better if one takes an existing ship design and simply models it using ACTA’s system, /then/ calculates the points cost.
So the next three posts or so are going to be long and involved. But first...
General Stuff
With regard to items which provide a reduction in cost for the overall cost of something. When stacking these, they’re fractions. Half of half is one quarter, while a half of that is one eighth, while half of that is one sixteenth, etc…
Any increases in cost are applied prior to the reductions, except where explicitly stated.
Any percentage increases are applied to the total cost of the ship before reductions and percent increases. That is, a percentage increase in points is effectively based on the unmodified total cost.
If a decimal is encountered on the resultant cost of a ship, round it to the nearest whole number. Weapon cost totals are not rounded, as they are parts of the ship and add to the total cost (And thus fractions of a whole number may add up over a number of weapons).