I have been mulling over point defense for a while. I've never been a big fan of using the ships' lasers to shoot down tiny objects, nor allowing gunners the ability to use their skills in shooting them down. They should be travelling far too fast for human response - it would be more luck than skill if they were able to hit something.
Point defense should really be an automated affair. The bigger question though is how do you implement it without totally breaking the missile/ship combat rules. So here's (another) alternate stab:
Point defense systems may be deployed 1 per 500 tons of hull size. It consists of multiple weapon installations, sensors and targeting units spread over the hull of the ship. Different versions are:
TL-10 Point Defense System: Consumes one point of power and two hardpoints. Intercepts 1d6+2 missiles or torpedoes on final approach. For incoming fire that is of the stand-off variety effectiveness is halved.
TL-12 Improved Point Defense System: Consumes three points of power and two hardpoints. Intercepts 1d6+4 missiles or torpedoes on final approach. For incoming fire that is of the stand-off variety effective is halved.
TL-15 Enhanced Point Defense System: Consumes five points of power and three hardpoints. Intercepts 2d6 missiles or torpedoes on final approach. For incoming fire that is of the stand-ff variety effectiveness is halved.
The idea is that if you are willing to give up offensive firepower for dedicated defensive power you should be somewhat rewarded. The TL-15 version gives up guaranteed hits for more potential hits, but also bad rolls mean more missiles can possibly get through.
This also differs from the existing rules by (a) removing gunner skills and (b) making it an all or nothing approach. Plus you are limited by hull tonnage on what you can do with it. It would be possible to shoe-horn this into the existing point defense rules as well. And I don't think it's terribly lopsided against missile strikes. It does make for an attractive system for say escorts and the like whose primary job it is to offset the new danger for incoming missiles. Power is relatively minor as it should be for such a system. It would also be easy enough to create a lower than TL10 system that uses actual projectiles to destroy incoming missiles if that was so desired.
Now to figure out how to shoehorn in an anti-missile missile system.
Point defense should really be an automated affair. The bigger question though is how do you implement it without totally breaking the missile/ship combat rules. So here's (another) alternate stab:
Point defense systems may be deployed 1 per 500 tons of hull size. It consists of multiple weapon installations, sensors and targeting units spread over the hull of the ship. Different versions are:
TL-10 Point Defense System: Consumes one point of power and two hardpoints. Intercepts 1d6+2 missiles or torpedoes on final approach. For incoming fire that is of the stand-off variety effectiveness is halved.
TL-12 Improved Point Defense System: Consumes three points of power and two hardpoints. Intercepts 1d6+4 missiles or torpedoes on final approach. For incoming fire that is of the stand-off variety effective is halved.
TL-15 Enhanced Point Defense System: Consumes five points of power and three hardpoints. Intercepts 2d6 missiles or torpedoes on final approach. For incoming fire that is of the stand-ff variety effectiveness is halved.
The idea is that if you are willing to give up offensive firepower for dedicated defensive power you should be somewhat rewarded. The TL-15 version gives up guaranteed hits for more potential hits, but also bad rolls mean more missiles can possibly get through.
This also differs from the existing rules by (a) removing gunner skills and (b) making it an all or nothing approach. Plus you are limited by hull tonnage on what you can do with it. It would be possible to shoe-horn this into the existing point defense rules as well. And I don't think it's terribly lopsided against missile strikes. It does make for an attractive system for say escorts and the like whose primary job it is to offset the new danger for incoming missiles. Power is relatively minor as it should be for such a system. It would also be easy enough to create a lower than TL10 system that uses actual projectiles to destroy incoming missiles if that was so desired.
Now to figure out how to shoehorn in an anti-missile missile system.