Yup, it's best to ignore. I happen to be lucky enough to be a profressional QA engineer, where I get to spend a lot of time finding holes in specifications. Part of my job is to argue the position of the customer in an adversarial manner, and I'm sure that comes across in my posts.atgxtg said:I learned a long time ago that internet communication is as much mis-communication. THat's why I don't get involved with a lot of the "he's being snarky" or "condesending" comments. Frankly, it is difficult to put tone and infelction down.
I don't think the intention is bad -- if a easy and clean solution could be worked out for the endless hit/parry cycle of very high skill combatants, that's probably not a bad thing.atgxtg said:For instance, I for one hate the "skill having rule" for vales over 100%.
But, at least from the implementaion that people are talking about, it seems fundamentally broken. This goes back to the original topic of Playtesting -- maybe someone knows how this works out.
Speaking of playtesting, I wonder what the opinions of the 3D6 Disruption that was mentioned were -- that seems pretty close to a Sever Spirit if it really does exist.