Triggy said:Anyway, if playtesting says it's useless/too good we'll rethink it, if people like it then we'll keep it, simple as that![]()
Triggy said:as it is at Hull 5 it's too good a choice.
Clanger said:If the Amu is a carrier / base ship, why does it not get Command?
Ripple said:I'm a regular opponent of Chris's and I tend to find this ship (even at hull 4) a huge pain in the tail. I have only EVER seriously threatened it with numerous crits. At any other time it simply jumps away if I get a bead on it with heavy beams. Now mind, we haven't played it against a heavy non-beam DD race, so maybe that is why we aren't seeing what others are.
I tend to play abbai/drazi, narn or some mix of brakiri and other league. I own Psi Corp, but haven't fielded them... and haven't really done much with my Vorlons/Shadows either.
That is true, but only in certain circumstances. 9 times out of 10, destroying the enemy fleet means you win. Actually probably more like 99 out of 100.katadder said:most people think the mothership is broken because of the amount of ships it can bring but those also give up alot of VPs and can lose you a game even if you destroy the opposing fleet.