Playtest requirements?

IanBruntlett

Emperor Mongoose
Hi,

I've printed this adventure with a view to running it towards the end of the month, when a friend comes back from Saudi.

I'll make notes and things. I was wondering what people expect from the playtest of this adventure, from both the GM and player(s).

Thanks!


Ian
 
Generally, you should:

- Run it exactly as written, without any change, tweak or otherwise
- Take notes of your preparation time and effort, especially where you feel you have struggled or if something really works well
- Write-up notes about your experience of running it as written, and what worked or not
- Openly ask your players for feedback, warning them in advance that you'd like their feedback

Or something like that!
 
Pretty much,

We are after specific comments, with regards to rules, typos, and the like.

We are also after more general comments - players really liked Part A, could have used a map for Part B, really needed NPC C statted up as one of my players tried to punch him in the mouth...

That kind of thing.
 
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