Just to let you all know that the first playtest pack is now up and ready for download!
A few things to note:
1. Please send all comments to this forum - not to me directly, not by email and not by PM.
2. As I said in the Playtest Pack, points costs (Cr.) are a bit hazy at the moment, but they are all ballparked. I'll be relying on you chaps to a great extent to hammer them out, but _please_ play the game before making suggestions. There are a few subtleties in the rules that may catch you out.
3. Yes, we need to add in vehicles and psychics. They are coming, but I want to see what people make of the core rules first.
4. And yes, these core rules will also be used in other Mongoose games (we have already started to use them in two other games which have yet to be revealed), so it is worth getting used to them
5. Heavy Spit Gun... Damage 2 too much? The Shooting Dice are right, I think, and we can debate about the AP.
A few things to note:
1. Please send all comments to this forum - not to me directly, not by email and not by PM.
2. As I said in the Playtest Pack, points costs (Cr.) are a bit hazy at the moment, but they are all ballparked. I'll be relying on you chaps to a great extent to hammer them out, but _please_ play the game before making suggestions. There are a few subtleties in the rules that may catch you out.
3. Yes, we need to add in vehicles and psychics. They are coming, but I want to see what people make of the core rules first.
4. And yes, these core rules will also be used in other Mongoose games (we have already started to use them in two other games which have yet to be revealed), so it is worth getting used to them

5. Heavy Spit Gun... Damage 2 too much? The Shooting Dice are right, I think, and we can debate about the AP.