far-trader said:Big fan and mid-plot joiner of the LoTR treatment previously.
tneva82 said:Of course that sorta backfired when Imperial Fleet came, arrested(for some reason mercenaries decided to disobey, surrender and blead mercy on ground of "we only followed orders"...) and executed
(note GM'ing that result wasn't THAT evil as we had already been talking about wrapping this campaign and starting another from scratch so this seemed as funny and unexpected way to wrap campaign up. Players sure did not expect to get summarily executed)
renski said:The thing I love about traveller is that it's fairly easy to make very open campaigns, where players can get themselves in to all sorts of unexpected trouble. But there should be realistic consequences to their actions. Summary execution might be a bit harsh, but I certainly put them through a trial and have them spend 2d6x5 years in prison. That way you can reuse them as NPCs in your next campaign!
...Priceless!tneva82 said:... you kinda get used to idea that provided dices don't go horribly wrong you can always get away with it somehow. Having your characters executed without being able to do anything is...
Depending on the referee, this can lead to what we call "bungee jumpingBP said:That is where the military trained 'adventurer' that the rules facilitated creating becomes the cautious investment banker that is completely out of character because the player doesn't want to lose their 'investment' in the PC or just can't 'lose' at anything.