I like to incorporate logic puzzles, like the classic "Knight and Knave" ones, into my games. This is easy in fantasy games, where one can say a wizard created the puzzle for some unknowable purpose, but in Traveller I want the puzzles to have a purpose and fit into the setting. As well, the puzzles can't be something the player or the character can just type into a computer to solve. Lateral-thinking-type puzzles seem to be best.
For example, in my campaign I gave the players a map of a building to explore and placed a false wall in the building. They had to realize the building did not match the map exactly, and figure out how to enter the hidden room.
Can someone suggest example puzzles, or a book or web site of such puzzles?
For example, in my campaign I gave the players a map of a building to explore and placed a false wall in the building. They had to realize the building did not match the map exactly, and figure out how to enter the hidden room.
Can someone suggest example puzzles, or a book or web site of such puzzles?