Old School
Mongoose
Questions for others who have run the campaign:
My players really want to run this, and are working on collecting weapons for the revolutionairies. Acrid is described as 25,000 people, with 1,000 being “citizens”,an indetermindate number of security, and the rest the common workers. Mining operation run by PRQ in an insidious atmosphere.
Details on the facility are solely lacking, even in the 10 page expansion. How would you envision the settlement? Is it 100% underground? Buildings partially aboveground but passages below? A series of domes with breathable atmosphere? I’m having a hard time envisioning the setting, and need to have some basic layout to run the adventure.
How do you run a starport in such an environment? I’m thinking below ground, with airlock connections so that you that dont have to clear the entire atmosphere in the bay before disembarking.
Any thoughts would be appreciated.
My players really want to run this, and are working on collecting weapons for the revolutionairies. Acrid is described as 25,000 people, with 1,000 being “citizens”,an indetermindate number of security, and the rest the common workers. Mining operation run by PRQ in an insidious atmosphere.
Details on the facility are solely lacking, even in the 10 page expansion. How would you envision the settlement? Is it 100% underground? Buildings partially aboveground but passages below? A series of domes with breathable atmosphere? I’m having a hard time envisioning the setting, and need to have some basic layout to run the adventure.
How do you run a starport in such an environment? I’m thinking below ground, with airlock connections so that you that dont have to clear the entire atmosphere in the bay before disembarking.
Any thoughts would be appreciated.