paltrysum
Emperor Mongoose
This post has some SPOILERS in it. If you're a player in a Drinax campaign, I urge you not to read it.
To maintain the sandbox feel of the Drinax campaign, I'm trying to stay out of the players' way and let them go where they wish. Obviously the campaign has adventures that are located in various regions of the Void and when the players hit an area that has an adventure, I'll drop the seed so they can opt in or not.
With the "Demon's Eye," the travellers end up going way off the map and well into Imperial space. By this time your travellers are very likely to be wanted sophonts and going into the Imperium seems like a risky proposition. For those of you who have run this, how did it play out? I'm a little concerned my players will just say, "Oh, well. They went into the Imperium. Forget it."
That's all well and good but kind of makes me wonder if I should even drop the seed. It's a tricky adventure to manipulate since the conclusion really needs to happen deep in Imperial space. I'd love to read about your experiences running this one.
To maintain the sandbox feel of the Drinax campaign, I'm trying to stay out of the players' way and let them go where they wish. Obviously the campaign has adventures that are located in various regions of the Void and when the players hit an area that has an adventure, I'll drop the seed so they can opt in or not.
With the "Demon's Eye," the travellers end up going way off the map and well into Imperial space. By this time your travellers are very likely to be wanted sophonts and going into the Imperium seems like a risky proposition. For those of you who have run this, how did it play out? I'm a little concerned my players will just say, "Oh, well. They went into the Imperium. Forget it."
That's all well and good but kind of makes me wonder if I should even drop the seed. It's a tricky adventure to manipulate since the conclusion really needs to happen deep in Imperial space. I'd love to read about your experiences running this one.