Pirates of Drinax: Politics and Trade version

PsiTraveller

Cosmic Mongoose
Spoiler Alert obviously

Has anyone else looked at the trade deal that could be negotiated in The Demon's Eye Adventure, or have I spent way too much time looking at this? :shock:

The Tech World offer in the Drinax adventure has a list of trade goods that Tech World wants a cheap supply of.
Ignoring the protection and ships side of the request and focusing just on the trade, there is a chance for a party to pull off a diplomatic coup and get 4 or 5 systems to join Drinax (IMHO). If this is something the author thought of, hats off to them.

Tech World wants Basic Consumables, raw materials, and uncommon raw materials as well as radioactives and petrochemicals.

If the group contacts Inurin, Falcon and Exe they could create an interesting trade and technology transfer deal in the name of the King.

Falcon controls Sperle as an occupied system. (Falcon is similar to Drinax, 40,000 people on advanced tech island surrounded by lower tech levels, but Falcon is so closed off they are stuck in biohazard suits.)
Sperle could supply food and Petrochemicals, and has 2 Asteroid Belts for metals that a spacefaring group could exploit.
Falcon has 4 Gas Giants that could fuel a Petrochemical and Plastics industry
Exe is in a similar situation, all it needs is a high tech planet to make the chemical module to do the Hydrocarbon cracking and construction. (Hello Tech World). This was even mentioned in the first adventure in that the orbital facility was a chemical plant that was cut off the platform and stolen by the Vulture class ship.
Inurin is lower tech but could provide metals and food as well.

Tech World could pay for all this material coming in by making higher tech goods to ship back to the planets, and selling consulting and training services to uplift the planets. Drinax and the Scholars Tower could do the same thing.

In one frenzy of negotiation Five systems could sign on to the Drinaxian Co-Prosperity sphere.

Anyone else looked at this? My group seems to be following the Gardener of Worlds model, so I am waiting to see what they do during the coup.

And yes my group is that nerdy. I thought of this batch of planets, but they are doing similar things on the planets around Drinax.
 
Our group actually decided to use trade (among other things) to return Drinax to power.

There was a general feeling that trying to win back the planets by force is impossible and using politics is too "naive" as the other planets really don't have a reason to submit to Drinaxian rule.

So instead we used the money we gained by our piracy to set up Drinax Trading Company that will spread aggressively to nearby planets and start taking over them economically (not completely unlike the East Indian Trading Company, Conquistadors or classic evil Megacorporations.)

This is part of treefold offensive. The Privateers run around "acquiring" money and resources but mainly their job is to do diplomacy and get new planets to join in on the trade deals as well as getting rid of rival pirates. The DTC will horribly exploit the planets to drain wealth to Drinax. And finally a mafia organization will be set up to rule the planets from the shadows.

These three organizations will help Drinax get the resources and power they need to rebuild their planet. (We have second set of characters who play the board of directors of DTC and handle the more diplomatic side of things. But the Privateers are much more mobile group and they can handle many of the missions that the planets have.)

Honestly we have been throwing around bribes on every port we visit to make them join the new trade route/deal we have going on and now that we set up DTC we are getting more money through legal means than we could with piracy.
 
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