I’m running the Pirates of Drinax campaign for two of my players. They are in the second module, The Treasure Ship. They’ve come up with a plan to steal the ship, and it seems like an…ok plan. But I was wondering if anyone had any ideas for how this plan might break down in the game.
Here’s the situation—Player1 is a former Space Marine, and loaded to bear. Player2 is a former con-artist and now the Captain of the Harrier. Between the first adventure, some side quests, and a few straight up piracy actions, they’ve managed to recruit a full complement to the Harrier.
The Martin II is still on Arunsidiir. It’s been 5 weeks since the explosion, and the players just showed up at port. Once thing I mentioned, more as a random “local color” thing, is that the planet has a beacon in space directing traffic to the port. It’s an old and crude beacon, which tends to overload a ships sensors until you dig it out a bit.
Anyway, their plan currently is to take off and “accidently” ram the beacon. They’ll have their Engineer (who is pretty good at Electronics) in the fixed Hard Point and in a vac suit (he has the skills). They’ll rig the Hard Point so they can open it. He’ll access the beacon, set it to “crazy maximum” and basically blast landing coordinates everywhere, shutting down ship-to-ship communications.
They assume that the Gazelle that’s in orbit (which they are assuming is both slightly paranoid and EXTREMELY bored) will come over to investigate, esp. since it CAN’T radio them. They’ll allow the Gazelle inspectors on board, give them a tour. The Harriers marines will be hiding in the cargo bay, and will ambush the boarding part. Well, all but one, who will be by the air lock the whole time as the “XO” of the ship. When the shooting happens, he will grab his grenade launcher (!) and secure the entry between the Gazelle and the Harrier (they have a place to secure and conceal the weapon). With the bulk of the Gazelle’s marines eliminated, they hope to be able to storm the Gazelle and seize control of it.
With the Gazelle under their control, they’ll divide their ship’s crew between the two ships, threaten to blow the Martin II to kingdom come if it tries to take off (and hide somewhere else on the planet), while the Marines head back dirtside to storm the Martin II.
Now, this is a plan that could easily go horribly, horribly wrong. It also could go awesomely right.
How would you run this?
Here’s the situation—Player1 is a former Space Marine, and loaded to bear. Player2 is a former con-artist and now the Captain of the Harrier. Between the first adventure, some side quests, and a few straight up piracy actions, they’ve managed to recruit a full complement to the Harrier.
The Martin II is still on Arunsidiir. It’s been 5 weeks since the explosion, and the players just showed up at port. Once thing I mentioned, more as a random “local color” thing, is that the planet has a beacon in space directing traffic to the port. It’s an old and crude beacon, which tends to overload a ships sensors until you dig it out a bit.
Anyway, their plan currently is to take off and “accidently” ram the beacon. They’ll have their Engineer (who is pretty good at Electronics) in the fixed Hard Point and in a vac suit (he has the skills). They’ll rig the Hard Point so they can open it. He’ll access the beacon, set it to “crazy maximum” and basically blast landing coordinates everywhere, shutting down ship-to-ship communications.
They assume that the Gazelle that’s in orbit (which they are assuming is both slightly paranoid and EXTREMELY bored) will come over to investigate, esp. since it CAN’T radio them. They’ll allow the Gazelle inspectors on board, give them a tour. The Harriers marines will be hiding in the cargo bay, and will ambush the boarding part. Well, all but one, who will be by the air lock the whole time as the “XO” of the ship. When the shooting happens, he will grab his grenade launcher (!) and secure the entry between the Gazelle and the Harrier (they have a place to secure and conceal the weapon). With the bulk of the Gazelle’s marines eliminated, they hope to be able to storm the Gazelle and seize control of it.
With the Gazelle under their control, they’ll divide their ship’s crew between the two ships, threaten to blow the Martin II to kingdom come if it tries to take off (and hide somewhere else on the planet), while the Marines head back dirtside to storm the Martin II.
Now, this is a plan that could easily go horribly, horribly wrong. It also could go awesomely right.
How would you run this?