Some recent proposals for the recovery bags for smaller asteroids, that Brianw mentions all seem to be missing a way to stabilize the asteroid after "bagging it", likely a way to pretect a TM.
Potential sources of conflict for Role Playing challenges:
A number of the asteroids appear to be rotating atributed to the YORP effect (changing spin rate due to re-emiting the incoming solar radiation) -
https://en.wikipedia.org/wiki/YORP_effect
Additionally that YORP effect may/seems to contribute to the Yarkovsky effect (the re-emmited radiation acting as a thruster) changing the bodies orbit -
https://svs.gsfc.nasa.gov/11964
I saw a an asteroid mining article years ago, now lost to Internet Link Decay, that suggested that pumping an inert gas Nitrogen (N) into the bag would gradually eliminate the spin to the point where you could remove the N and cinch the bag tight without the asteroid imparting spin to your asteroid capture mining drone.
From there it still involved moving the captured body to a processing plant - while perhaps baking some volitles out of the body with focused sunlight -
https://www.planetary.org/space-images/transastra-honey-bee-asteroid-miner
Currently IMPU (in my Pioneer Universe) i will not be using Zero-G mining. However every asteroid type we know of in our solar system, has likely already impacted on Luna. Insert strip minning craters for resources and Role Playing conflict resolution.
Would love to see some other thoughts on this