Hello everyone:
Setup: You are GMing and have 4-5 characters (pcs) who start out running a second hand far trader. It takes them a couple of years to do stuff like go up in skill level, earn enough money to get really neat toys, maybe upgrade the ship or get a better ship. This continues for a couple of years (game time). So at the end of 3 to 5 years the pcs have a ship paid off , lots of toys, money in the bank, lots of skills.
If they have lots of money, most people would retire or start a buisness (new freight line, whatever) Then it becomes a game of corporate boards, planning and buiness. I do not think the players will want that. After all the hot shot pilot wants to fly not read memos.
What next?
How do they keep having adventures and affect the timeline (assuming OTU) as pc without them getting to be high level nobles?
The pcs could be trouble shooters for the Duke (archduke, who ever). How do you get them into that relm of power without some serious handwavium?
Even if they start a new freight line, they will not get near a mega corp for a long while. Then things go to strategic planning level, not the hands on that the pcs like.
How do you keep it interesting after they have the money, toys, saved a couple planets etc?
Thanks in advance
John W. Fox
Setup: You are GMing and have 4-5 characters (pcs) who start out running a second hand far trader. It takes them a couple of years to do stuff like go up in skill level, earn enough money to get really neat toys, maybe upgrade the ship or get a better ship. This continues for a couple of years (game time). So at the end of 3 to 5 years the pcs have a ship paid off , lots of toys, money in the bank, lots of skills.
If they have lots of money, most people would retire or start a buisness (new freight line, whatever) Then it becomes a game of corporate boards, planning and buiness. I do not think the players will want that. After all the hot shot pilot wants to fly not read memos.
What next?
How do they keep having adventures and affect the timeline (assuming OTU) as pc without them getting to be high level nobles?
The pcs could be trouble shooters for the Duke (archduke, who ever). How do you get them into that relm of power without some serious handwavium?
Even if they start a new freight line, they will not get near a mega corp for a long while. Then things go to strategic planning level, not the hands on that the pcs like.
How do you keep it interesting after they have the money, toys, saved a couple planets etc?
Thanks in advance
John W. Fox