Pastiches rule!!! Seriously. They do. 8) No matter what your stance on the literary merits of Conan pastiches, or whether parts of them conflict with Howard's writing, these books always manage to fill in some details to the Hyborian Age that Howard never bothered with... probably because he never had to fill up 280 pages with just one Conan tale. :wink: And let me tell you, these details are INSPIRATIONAL GOLD FOR CONAN GM's!
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EXAMPLES OF WHY PASTICHES WORK SO WELL AS IDEA MINES FOR YOUR CONAN GAME:
CONAN AND THE TREASURE OF PYTHON by John Maddox Roberts: Provides a vivid description of Asgalun (Shem) and its waterfront, then moves on to cover the foreign quarter of Khemi (Stygia), then to the Black Coast to detail a "typical" trade voyage, complete with a pirate attack and trading with the natives. The jungles are also detailed, and the mountains and desert beyond. You get an Aquilonian noble family, a Vanir half-pirate (with nice details on his boat and crew), a tribe of Kushites, a mongrel axeman guide, man-apes...
CONAN AND THE AMAZON by John Maddox Roberts:
Provides nice detail on an outlaw bandit town in Brythunia named Leng, white amazon customs, Zamorian border crossings, a Zamorian village and ruined (haunted) temple, the town of Zardas (at the border crossing between Koth and Khauran), details on desert tribes (particularly on taking over an oasis and charging people to use it), hazards of the desert, a complete ruined city preserved by magic filled with inbred degenerates.
CONAN THE ROGUE by John Maddox Roberts:
Nice detail on shopping in Belverus, travel between Nemedia, Ophir and Aquilonia, a complete, beautifully detailed Aquilonian mining town (with city map) that is filled with warring gangs and corrupt officials. So many excellent NPC villains and rogues to lift!!!
CONAN THE MARAUDER by John Maddox Roberts:
Details on Hyrkanian tribes, how to unite the tribes, shamans, tribal burial grounds, Turanian allied city-states along the Hyrkanian border (one in great detail).
CONAN THE CHAMPION by John Maddox Roberts:
Details on the northern reaches of Brythunia with three warring barbarian tribes covered and white "druidical" magic.
CONAN AND THE EMERALD LOTUS by John C. Hocking
Akkharia, a city-state in Shem is detailed, as is the great difficulty in trying to cross the Shem/Stygian border, hazards of desert travel, an ancient temple/fortress and a new type of demonic, sentient and ambulatory blood-drinking lotus whose powdered leaves boost magical power!
CONAN THE UNCONQUERED by Robert Jordan:
Aghrapur, Turan is covered, as is a voyage across the Vilayet to Hyrkania, the dangers of dealing with Hyrkanians and pirates, a Hyrkanian shamaness, horrors of the living dead, an evil cult...
CONAN: THE ROAD OF KINGS by Karl Edward Wagner:
Kordava, Zingara (including a city map!) covered in exquisite detail, as well as a civil war and regime change, step by step, with street fighting, sedition, executions and profiteers.
CONAN THE GUARDIAN by Roland Green:
This book kinda sucked, but it does detail Messantia, Argos, quite well, including two noble houses (one poor, one well off).
CONAN THE TRIUMPHANT by Robert Jordan:
Ianthe, Ophir is detailed, with many cool NPCs, a new demon god/cult and its rituals, running a Free Company (mercenaries). I read this one in four hours it was sooo fun!
CONAN AND THE SORCERER by Andrew Offut:
Arenjun, Zamora's distinction between rich and poor is highlighted, anevil wizard's mansion revealed in depth, hazards of desert travel, Khawarasmi slaver practices, cool NPCs (including an Iranistani), an evil spirit made out of sand, more.
CONAN AND THE MERCENARY by Andrew Offut:
This book was weak, but short. It has a great adventure hook where the PCs would stumble across a noblewoman being attacked in Shadizar, save her, join her as a bodyguard and return with her to Khauran, where she must help her sister the Queen escape a plot to turn Khauran over to Koth!
CONAN: THE SWORD OF SKELOS by Andrew Offut:Shadizar and Zamboula and the desert in between (including lots of detail on the Shanki tribal culture of the desert). Cool NPCs (including another awesome Iranistani)!
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EXAMPLES OF WHY PASTICHES WORK SO WELL AS IDEA MINES FOR YOUR CONAN GAME:
CONAN AND THE TREASURE OF PYTHON by John Maddox Roberts: Provides a vivid description of Asgalun (Shem) and its waterfront, then moves on to cover the foreign quarter of Khemi (Stygia), then to the Black Coast to detail a "typical" trade voyage, complete with a pirate attack and trading with the natives. The jungles are also detailed, and the mountains and desert beyond. You get an Aquilonian noble family, a Vanir half-pirate (with nice details on his boat and crew), a tribe of Kushites, a mongrel axeman guide, man-apes...
CONAN AND THE AMAZON by John Maddox Roberts:
Provides nice detail on an outlaw bandit town in Brythunia named Leng, white amazon customs, Zamorian border crossings, a Zamorian village and ruined (haunted) temple, the town of Zardas (at the border crossing between Koth and Khauran), details on desert tribes (particularly on taking over an oasis and charging people to use it), hazards of the desert, a complete ruined city preserved by magic filled with inbred degenerates.
CONAN THE ROGUE by John Maddox Roberts:
Nice detail on shopping in Belverus, travel between Nemedia, Ophir and Aquilonia, a complete, beautifully detailed Aquilonian mining town (with city map) that is filled with warring gangs and corrupt officials. So many excellent NPC villains and rogues to lift!!!
CONAN THE MARAUDER by John Maddox Roberts:
Details on Hyrkanian tribes, how to unite the tribes, shamans, tribal burial grounds, Turanian allied city-states along the Hyrkanian border (one in great detail).
CONAN THE CHAMPION by John Maddox Roberts:
Details on the northern reaches of Brythunia with three warring barbarian tribes covered and white "druidical" magic.
CONAN AND THE EMERALD LOTUS by John C. Hocking
Akkharia, a city-state in Shem is detailed, as is the great difficulty in trying to cross the Shem/Stygian border, hazards of desert travel, an ancient temple/fortress and a new type of demonic, sentient and ambulatory blood-drinking lotus whose powdered leaves boost magical power!
CONAN THE UNCONQUERED by Robert Jordan:
Aghrapur, Turan is covered, as is a voyage across the Vilayet to Hyrkania, the dangers of dealing with Hyrkanians and pirates, a Hyrkanian shamaness, horrors of the living dead, an evil cult...
CONAN: THE ROAD OF KINGS by Karl Edward Wagner:
Kordava, Zingara (including a city map!) covered in exquisite detail, as well as a civil war and regime change, step by step, with street fighting, sedition, executions and profiteers.
CONAN THE GUARDIAN by Roland Green:
This book kinda sucked, but it does detail Messantia, Argos, quite well, including two noble houses (one poor, one well off).
CONAN THE TRIUMPHANT by Robert Jordan:
Ianthe, Ophir is detailed, with many cool NPCs, a new demon god/cult and its rituals, running a Free Company (mercenaries). I read this one in four hours it was sooo fun!
CONAN AND THE SORCERER by Andrew Offut:
Arenjun, Zamora's distinction between rich and poor is highlighted, anevil wizard's mansion revealed in depth, hazards of desert travel, Khawarasmi slaver practices, cool NPCs (including an Iranistani), an evil spirit made out of sand, more.
CONAN AND THE MERCENARY by Andrew Offut:
This book was weak, but short. It has a great adventure hook where the PCs would stumble across a noblewoman being attacked in Shadizar, save her, join her as a bodyguard and return with her to Khauran, where she must help her sister the Queen escape a plot to turn Khauran over to Koth!
CONAN: THE SWORD OF SKELOS by Andrew Offut:Shadizar and Zamboula and the desert in between (including lots of detail on the Shanki tribal culture of the desert). Cool NPCs (including another awesome Iranistani)!