Passenger Space/Capacity

phavoc

Emperor Mongoose
I was working on determing how many people I could put in a ton of cargo space as a passenger last night and found the rule where you can add 1.5Dtons space to carry an additional person in a small craft.

But that seems a bit much. It makes more sense if I'm adding in a ship workstation... but not a simple passenger.

I went back to look at my GURPS Modular Cutter book, and in a 30 ton module they are able to put over 100 people in what would be basic airline seating (coach... of course). But that doesn't fit with Mongoose rules.

So any views on which system would work best?
 
phavoc said:
I was working on determing how many people I could put in a ton of cargo space as a passenger last night and found the rule where you can add 1.5Dtons space to carry an additional person in a small craft.

But that seems a bit much. It makes more sense if I'm adding in a ship workstation... but not a simple passenger.

I went back to look at my GURPS Modular Cutter book, and in a 30 ton module they are able to put over 100 people in what would be basic airline seating (coach... of course). But that doesn't fit with Mongoose rules.

So any views on which system would work best?

The accommodations section in the Mega Trav ship design has very good rules on this. It is what I use as MGT doesn't really cover it.
 
phavoc said:
So any views on which system would work best?
I use the one from GURPS Traveller, in my view the Mongoose Traveller
assumptions for passenger transport are rather absurd, even if the space
requirement for a passenger seat would include life support and thelike.
 
The 1.5 dtons per person only makes sense for long duration trips, like several days at least. I think it's intended to be the most that would be required, e.g. for trips from an inner planet to an outer gas giant. It's only slightly less than half a stateroom.

If you assume just short trips to orbit, or perhaps even to the moon with constant acceleration/deceleration, I'd allow half a dton per person allowing for an acceleration couch, life support, refreshments, shared fresher facilities and emergency gear.

In theory you could pack people in tighter, but I'm assuming that regulations for space transport requiring more extensive and longer duration life support and emergency survival facilities than modern air travel. e.g a minimum of 3 days life support and supplies, provision of a rescue bubble (a spherical ball of space suit material with a life support pack and beacon) for every passenger, etc.

Simon Hibbs
 
I have seen a 0.5 ton Acceleration Couch, but not in MGT. It seems to have been missed in the small craft section of HG.

That is what I use, 0.5 tons per passenger, that gives them a seat, room to move around and the necessary restraints, emergency oxygen supplies etc, for a trip of up to 12 hours.

Longer than 12 hours, they need a small cabin (1.5 tons) or a stateroom (4 tons).
 
DFW said:
phavoc said:
I was working on determing how many people I could put in a ton of cargo space as a passenger last night and found the rule where you can add 1.5Dtons space to carry an additional person in a small craft.

But that seems a bit much. It makes more sense if I'm adding in a ship workstation... but not a simple passenger.

I went back to look at my GURPS Modular Cutter book, and in a 30 ton module they are able to put over 100 people in what would be basic airline seating (coach... of course). But that doesn't fit with Mongoose rules.

So any views on which system would work best?

The accommodations section in the Mega Trav ship design has very good rules on this. It is what I use as MGT doesn't really cover it.

I will have to look that up. Thanks for the tip.
 
Rikki Tikki Traveller said:
I have seen a 0.5 ton Acceleration Couch, but not in MGT. It seems to have been missed in the small craft section of HG.

That is what I use, 0.5 tons per passenger, that gives them a seat, room to move around and the necessary restraints, emergency oxygen supplies etc, for a trip of up to 12 hours.

Longer than 12 hours, they need a small cabin (1.5 tons) or a stateroom (4 tons).

I think the best analogy for say in-system travel would be by rail. Train staterooms are quite compact, but sufficient for the journey. Yay! I get to combine Traveller Sci-Fi with railroading!! :)
 
I have seen a 0.5 ton Acceleration Couch, but not in MGT. It seems to have been missed in the small craft section of HG.

The Boarding Shuttle in Signs & Portents 84 has 20 acceleration couches at a total of 10 dTons and Cr 600.000 (0.5 dTons & Cr 30,000 each).
Source isn't referenced, but it seems fair enough.
 
Building smallcraft, I'm afraid I resort to the old CT rules, with smallcraft cabins (2 tons, Cr50,000) and smallcraft couches (0.5 tons, Cr25,000). I don't like the use of 'cabins' in High Guard. Call me old fashioned ...
 
DFW said:
Rikki Tikki Traveller said:
Longer than 12 hours, they need a small cabin (1.5 tons) or a stateroom (4 tons).

Commercial airlines fly non-stop up to ~18 hours.

On my trip to Australia, though, at 25 hours flight time, I could really have done with a cabin. I recommend smallcraft designers incorporate them ... :)
 
Mithras said:
DFW said:
Rikki Tikki Traveller said:
Longer than 12 hours, they need a small cabin (1.5 tons) or a stateroom (4 tons).

Commercial airlines fly non-stop up to ~18 hours.

On my trip to Australia, though, at 25 hours flight time, I could really have done with a cabin. I recommend smallcraft designers incorporate them ... :)

Ha! Shoulda upgraded from coach... :)

At least in Traveller you can buy yourself a freezer and just wake-up when you get to your destination. :)
 
Mithras said:
DFW said:
Rikki Tikki Traveller said:
Longer than 12 hours, they need a small cabin (1.5 tons) or a stateroom (4 tons).

Commercial airlines fly non-stop up to ~18 hours.

On my trip to Australia, though, at 25 hours flight time, I could really have done with a cabin. I recommend smallcraft designers incorporate them ... :)

Where were you flying from?
 
DFW said:
Mithras said:
London Heathrow to Brisbane.

Otherside of the world!

That isn't a non-stop route. ~18 hours is the longest non-stop commercial flight available right now.

He did say flight time. I suspect the 18 hours is more down to the need to refuel than passenger comfort.

Simon Hibbs
 
simonh said:
He did say flight time. I suspect the 18 hours is more down to the need to refuel than passenger comfort.

Simon Hibbs

Yes, but when talking about time in seat without a break, it isn't really accurate. Unless, you can't leave the plane during the stop over. In which case, yes, you might as well be in the air for all the good it does the passengers.
 
locarno24 said:
I have seen a 0.5 ton Acceleration Couch, but not in MGT. It seems to have been missed in the small craft section of HG.

The Boarding Shuttle in Signs & Portents 84 has 20 acceleration couches at a total of 10 dTons and Cr 600.000 (0.5 dTons & Cr 30,000 each).
Source isn't referenced, but it seems fair enough.

High Guard errata adds the missing acceleration couches.

There is also a "Barracks Area" used for the SORT Team Deployment Shuttle in Book 5: Agent. This is 30 troops in 3 tons...
 
Rikki Tikki Traveller said:
I have seen a 0.5 ton Acceleration Couch, but not in MGT. It seems to have been missed in the small craft section of HG.

It is in the MgT High Guard Errata:

Errata said:
Page 61
Add the following to Cabin Space;
A small craft may have acceleration couches for short duration passengers (such as for surface-to-orbit voyages). These take up 0.5 tons and cost MCr 0.03 each."
 
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