BlueCorpse
Mongoose
I notice a lot of people complaining about parrying being useless and this seems to me to be due to the low AP of most weapons.
The combat table suggests that a parry will block AP or 2xAP points of damage. What occurs to me, and I'm sure I've seen this in previous versions of BRP, that after this value is exceeded the remaining damage should come from the parrying items hit points before carrying through.
This will make some items much better at parrying, at least once or twice before they get broken.
Also are there any rules for reducing AP as armor gets defeated. I seem to remember RQ3 reduced AP by one every time it was successfully penetrated in a single blow.
The combat table suggests that a parry will block AP or 2xAP points of damage. What occurs to me, and I'm sure I've seen this in previous versions of BRP, that after this value is exceeded the remaining damage should come from the parrying items hit points before carrying through.
This will make some items much better at parrying, at least once or twice before they get broken.
Also are there any rules for reducing AP as armor gets defeated. I seem to remember RQ3 reduced AP by one every time it was successfully penetrated in a single blow.