Hans Rancke said:
In 1080 the Duke of Regina is Willem and his heir is William. Norris is a mere second son who is just about to enter Naval Academy next year. And the 4th Frontier War will begin in two years

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Hans
Hah. Wasn't looking at a timeline this morning. The point stands.
The "cost" of playing in a rich setting is that stuff happens around you.
With years of Traveller exposure, the more common tactic of producing settings that are on the brink on something big that *never happens* because the published timeline will never move is now far more annoying to me. I don't have a problem with "but I can never be important!" arguments because they are, in Traveller, patently false. Sure, you can never be EMPEROR, but that job is frankly pretty boring in a gaming context. You want to be a Duke? We can swing that, even if certain *specific* Duchies aren't available. Business magnate? Pah, the Imperium is swimming in them, so there is always room for one more...
I've run wartime games, and rather like the ability to tell my players that such-and-such system is under seige and prob... scratch that,
absolutely not safe to travel to. My favorite was set in Daibei in the opening moves of the Rebellion, but I am now running a "Wars of Ambition" game in Arzul (courtesy of The Traveller Map and a bit of UWP editing).
The Third Imperium (and the First and Second) as a setting has long been the strength of Traveller. Some argue that it IS Traveller. As game settings go, it is not static, not small, and not overly micromanaged. We play in the setting because of those things. The various publishers and vast fanbase have the big picture, the wheel of stars and empires, covered. Now what are you doing about the airlock in front of you?