Jamming a Comms System: Opposed Electronics (comms) check (1D minutes, INT). Difficult
(10+) for radio, Very Difficult (12+) for laser, and Formidable (14+) for masers.
Opposed check for average tasks I understand, but sometimes a situation makes it harder for one of the opposing characters, as in the example for the jamming of a comms system. It lists difficulties for radio, laser, etc. My question here is: shouldn't the laser be a formidable difficulty for the one trying to jam, and an average (or easier?) difficulty for the one resisting the jamming?
Same with Stealth opposed by Recon: some situation might make it harder to hide (increasing the difficulty of the Stealth check and/or decreasing the difficulty of the Recon check.
Or am I wrong and the opposed check is always done on the same difficulty?