AnotherDilbert
Emperor Mongoose
The current written procedure for missiles seems to be something like:
For each missile:
1. Launch (Roll)
2. Enemy EW (Roll, possibly multiple Rolls)
3. Travel
4. Keep track of target movement.
5. If not arrived yet goto 2
6. PD
a: Point Defence Batteries (Roll, possibly multiple Rolls)
b: Turret Laser Point Defence (Roll, possibly multiple Rolls)
Order of step a and b is undefined...
7. Target evasion (Roll)
8. Attack roll (Roll)
9. Multiple Warhead roll (Roll)
10. Screen (Roll) [Maybe?]
11. Damage (Roll, possibly multiple Rolls)
The order of steps 6 to 10 are not explicitly stated, but I am making a simple guess based on earlier editions of Traveller.
Compare with the procedure for a Particle turret:
1. Target Evasion (Roll) [How do you dodge a near light-speed beam?]
2. Attack (Roll)
3. Damage (Roll)
Clear, concise, and simple. Great! It would be even better if the Evasion reaction could be turned into a once per round "Evasive Manoeuvering" action
As a Referee will I ever toss missiles at the players Free Trader/Scout: No, to complicated...
As a Player will I ever equip my Free Trader/Scout with a missile rack: Hell, no.
In a TCS setting will I use missiles: Only if I can clearly work out a statistical resolution to what happens when I toss 1000 missiles at that destroyer.
I am a nerd, I will happily spend a few hours designing a good ship, but I do not want to spend hours of face-to-face game time to resolve a small starship skirmish.
Sorry for the rant, I have tried work out how a reasonable warship would work under the new rules, and mostly failed.
For each missile:
1. Launch (Roll)
2. Enemy EW (Roll, possibly multiple Rolls)
3. Travel
4. Keep track of target movement.
5. If not arrived yet goto 2
6. PD
a: Point Defence Batteries (Roll, possibly multiple Rolls)
b: Turret Laser Point Defence (Roll, possibly multiple Rolls)
Order of step a and b is undefined...
7. Target evasion (Roll)
8. Attack roll (Roll)
9. Multiple Warhead roll (Roll)
10. Screen (Roll) [Maybe?]
11. Damage (Roll, possibly multiple Rolls)
The order of steps 6 to 10 are not explicitly stated, but I am making a simple guess based on earlier editions of Traveller.
Compare with the procedure for a Particle turret:
1. Target Evasion (Roll) [How do you dodge a near light-speed beam?]
2. Attack (Roll)
3. Damage (Roll)
Clear, concise, and simple. Great! It would be even better if the Evasion reaction could be turned into a once per round "Evasive Manoeuvering" action
As a Referee will I ever toss missiles at the players Free Trader/Scout: No, to complicated...
As a Player will I ever equip my Free Trader/Scout with a missile rack: Hell, no.
In a TCS setting will I use missiles: Only if I can clearly work out a statistical resolution to what happens when I toss 1000 missiles at that destroyer.
I am a nerd, I will happily spend a few hours designing a good ship, but I do not want to spend hours of face-to-face game time to resolve a small starship skirmish.
Sorry for the rant, I have tried work out how a reasonable warship would work under the new rules, and mostly failed.