Online Games query (Legend)

Hopeless

Mongoose
Asked about whats involved in setting up a game in the online games and I wondered if anyone thought about setting one up for Legend and of course how the others were set up which is why I started a thread on this subject in the Traveller section of this forum.
 
IF a game for Legend was set up what would you like to see?

I'm currently running a game with my group using Legend in a post apocalyptic future earth including historia rodentia to make the bronze age setting a bit different and am looking at ways to include present day technology involved so its viewed as magical items are viewed in a regular dnd fantasy setting well okay since I just watched the Hobbit and plan on rewatching the Lord of the Rings as more of an inspiration along these lines! :wink:

So whats your ideal setting?
 
General sword&sorcery (hate the term "Fantasy"), sci fi/space, post apoc whether its zombies, aliens, plague, we ran out of oil/energy. Modern day Spec Ops or Counter Terrorism/Espionage. Definitely not the Rodentia junk, any kind of mmmm... where animals are like humans, races of what we would consider animals, or just endless dungeon crawls and so forth.

That gives you plenty go choose from.

What VTT would you be using?

NOTE: BOLD text added to clarify
 
Don't know what VTT means :oops:

So general swords and sorcery, that I can do.

Thinking of using a certain Paizo adventure path for inspiration so the game would start in a coastal settlement just north of Norwich.

Need to find some information on celtic cults since the RQ3 information I have is why I was leaning towards using Greco/Roman deities along with a couple of Norse faiths.

Will have monasteries ala Cadfael or Name of the Rose as part of the Lightbringer faith who are the only cults who can produce healing potions.

Seriously need to discuss this if I'm going to try and set up a Legend game in the forums below let alone recruit players for it.

I suspect I need to limit cultures a bit but am looking at what races are available; thinking humans, dwarves, elves, halflings and perhaps goblins with cultures limiting primitives to goblins and the rest can choose from the others.

In my first game I restricted access to common magic, last sunday I ran a game using sample characters provided through someone from here (oh and thank you for that by the way!) all of whom had access to magic and I figure maybe I should keep common magic since there will be technological artefacts that can be found and make an interesting alternative to enchanted items (although those will be available but maybe not viewed the same way after all a sword with bladesharp 3 compared with a FNP90 if I can find the stats for those guns... Delta Green should help! :shock: ).

And the Lighthouse will be a working lighthouse in case you were wondering and considered a legendary artefact to the village of Beach Landing (Suggestions for alternative names will be considered! :lol: )
 
Hopeless said:
Don't know what VTT means :oops:
Virtual Table Top - program lets you play RPGs over internet.

Maptools - http://www.rptools.com
Fantasy Grounds - http://www.fantasygrounds.com
iTabletop - http://www.itabletop.com
d20 Pro - http://www.d20pro.com/
Screen Monkey - http://www.nbos.com/products/screenmonkey/screenmonkey.htm
 
So swords & sorcery, post apocalyptic setting roughly 1500 years in the future after an unknown cataclysm caused the downfall of the modern world but magic has been reawakened.

If you wanted to play in this what character would you play?

Interested in seeing if you'd rather have a sinbad high seas style of adventure or say mainland europe perhaps throw in scandinavia and a Thirteenth Warrior style backdrop.

Oh and no rodentia, duly noted.

Would you want common magic freely available or only to spellcasting professions such as the priest/ess, sorceror/ess or shaman with the option of finding some after the game starts?

Figure on having some technology still surviving such as bath houses, hot and cold running water, sewers especially for those pesky adventures benath the settlement :twisted:

Languages, native would be english but others are available but literacy needs to be discussed in the first game I ran I had latin as being the written form for civilised and Norse for barbarian cultures so what do you think about this?

Keep Language/Native but add Literacy/Native to cover read & write with similar options for other languages?

Figure Literacy/Native would be Int+Cha like Language but no +50% bonus but still automatic save for Primitives maybe have an option where a character swaps that out for another skill so they start off illiterate?

What do you think?
 
I really like the basic premise. I would enjoy running around the landscape as a Tracker or Barbarian of some sort.

I think Common Magic should be restricted but have Sorcery and perhaps Divine Magic (Druidic).
 
Cyporiean said:
GamerDude said:
... post apoc (not the Rodentia junk)...

Historia Rodentia is not Post-Apoc.

Truth is when I first heard about Historia Rodentia i imagined Redwall and the Secret of Nymh (yes I know I got the name wrong! :oops: ) and whilst preparing for the second game it occurred to me that most post apocalyptic games kept talking about cockroaches being the only thing that survived an atomic war and I thought... what would happen if a cataclysm almost exterminated all human life off the world but left a potential replacement or rather replacements due in no small part to human experimentation on animals?

Of course the ones I intorduced in the first game group are refugees from something far worse on the mainland and part and parcel about the stuff they have access to is the simple point that there's something out there the anima couldn't deal with and the players in that game will discover that for themselves... :twisted:

Still no problem not having historia rodentia in a game after all they're not meant to be that widespread after all and there's still plenty of english coastline for the players to be more worried about! :shock:
 
warlock1971 said:
I really like the basic premise. I would enjoy running around the landscape as a Tracker or Barbarian of some sort.

I think Common Magic should be restricted but have Sorcery and perhaps Divine Magic (Druidic).

So far the closest clerical character is a flameguard which was assumed a paladin type, one of the adventures run based on the Haunted Woods I think dealt with a druid king named Narven will have to see that link above about druidic cults.
 
Cyporiean said:
GamerDude said:
... post apoc (not the Rodentia junk)...
Historia Rodentia is not Post-Apoc.
well I can see how you mistook my comment,which was missing a carriage return. But post apoc (which it could be) or not - In the context of this discussion I want "ZERO" to do with it in a game... and that's with me having bought brushfire and two squads at Gencon (which now all of it sits at the bottom of my drawer of abandoned minis).
 
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