Don't know what VTT means
So general swords and sorcery, that I can do.
Thinking of using a certain Paizo adventure path for inspiration so the game would start in a coastal settlement just north of Norwich.
Need to find some information on celtic cults since the RQ3 information I have is why I was leaning towards using Greco/Roman deities along with a couple of Norse faiths.
Will have monasteries ala Cadfael or Name of the Rose as part of the Lightbringer faith who are the only cults who can produce healing potions.
Seriously need to discuss this if I'm going to try and set up a Legend game in the forums below let alone recruit players for it.
I suspect I need to limit cultures a bit but am looking at what races are available; thinking humans, dwarves, elves, halflings and perhaps goblins with cultures limiting primitives to goblins and the rest can choose from the others.
In my first game I restricted access to common magic, last sunday I ran a game using sample characters provided through someone from here (oh and thank you for that by the way!) all of whom had access to magic and I figure maybe I should keep common magic since there will be technological artefacts that can be found and make an interesting alternative to enchanted items (although those will be available but maybe not viewed the same way after all a sword with bladesharp 3 compared with a FNP90 if I can find the stats for those guns... Delta Green should help! :shock: ).
And the Lighthouse will be a working lighthouse in case you were wondering and considered a legendary artefact to the village of Beach Landing (Suggestions for alternative names will be considered! :lol: )