rust said:
Tobias said:
EDG said:
I hear that a lot, but seeing how they totally bungled something as simple as - and as important to the setting as - submarines, I don't see how it's a good example of a well-thought out setting.
Whether the submarines could be considered "bungled" depends a lot on
the edition used, and it would be quite difficult to make that point for the
submarines described in GURPS Blue Planet - which is exactly the same
setting.
Interesting choices of examples -neither of which are space opera. I'd like to suggest that an RPG isn't soley made likable or playable, or good (whatever that means) just by its setting toeing some line -weather it's high fantasy languages, medieval armor types or ( to stay vaguely on topic), mobile planets and macrostructures.
To return to the examples at hand, I have almost no interest in Transuman space. While it seems to be hard sciency, and certainly goes to some lengths to describe itself as that, a lot of the settings basic science
is pretty much bunkum - Howver, and this is kind of the other side of the issue -the reason I don't like it has almost nothing to do with its neurohandwavery underpinnings. As I have seen and experienced it, it's an apallingly unpleasant setting -what with genetically programmed slavery, absolute dehumanization, etc. I mean, given the basic setting, lots of what's there follows. But I still don't like it. Ringworld, another identified hard scbook and RPG, were great -despite the constant stream of flaws and errors that have imerged over the years.
On the other hand, Tobiases reaction is also part of the issue- apparently the problems with somthing he's familiar with, submarines, wreck the setting for him.
I mean, and I'm not trying to start a fight, lets say the OTU
iscontradictory and unrealistic. Why is that a bad thing ? It's easy enough to point out the the lack of a certain level of detail is often a positive point that allows lots of GMs to change and futz with it to their hearts content -and to inspire 30 years of
discussion on its ins and outs.* Really wretched RPGS (like say, Creeks and Crawdads) die out and blow away.
So, here's the semi on topic point, I guess. Planets move becuase the plot demands it. Dyson spheres are built to demoinstrate that we are as ants before the ancients. How they are described as moving is stage dressing, and generally not very interesting if the plot doesn't need the information. As with comics, detail and consistency is always in retrospect. I just don't see how a relentless attention to detail and/or consistency will make a setting good or even better, by iteself-and when a setting is good, it often doesn't rise or fall on that issue.
*the fact that arguments occur is neither here nor there - arguments occur pbecause people are often victims of Jerkiness, and argue and fight. Discussions happen becuase somthing interesting is being discussed. Arguments also get created retrospectively because people classify them as such, and/or expect to find them.