Old Judge Dredd

I have reveiwed 'rapid fire' weapons for the GW system - I am unhappy with the 'burst effect' of the weapon.

Instead I am using the rapid fire 'stats' in the Mongoose supplements together with the number of bullets fired in the old GW books.

A judge can use burst effect each bullet creating 0.5m burst diameter (6 bullets create a 3m burst effect), however 'wild fire' rules are used to hit +-modifiers.

Note I allow Judges to use wild fire - they just have to pay the consequences if they miss!

A Judge can instead instead focus on a single target - each bullet after the first suffers a cummulative -10% to hit (3rd shot suffers -20%, 4th shot suffers -30% etc ). Any shots that miss are treated as 'wild fire' in a burst area the size of the number of bullets fired as detailed above +- to hit modifiers (this stops Judges firing rapid fire in a hostage situation).

Note that different weapons allow different number of shots for rapid fire.

Cheers

Mossmac
 
Nice thread, been thinking about something like this for awhile,
(I also like my old GW version of Dredd better than the d20 system version of the game, :wink: )

Now if someone could only do the same thing with Bab 5 (yeah I've got the old version of that as well)
 
A quick hello, since this is my first post here - Hello!

I'm finding this a really interesting thread too. I've just reclaimed all my old Judge Dredd books (along with Block Mania!) whilst clearing out my parent's attic this Christmas holiday. I picked up the d20 version a while back, but it's a system I've never been happy with. Something about levels has always seemed a little artificial, and I found the basic mechanics of the old version easy to grapple. I've no doubt that my opinions are also tinged with nostalgia too, but I really enjoyed some of the material from White Dwarf at the time, and would love to play some of those adventures again. In particular To Live and Die... was an excellent story.

Of course, the d20 system has an amazing amount of background material, and what material the old system had cuts short before some pretty major story-lines since. So whilst I might need to 'back-date' a few stories, I'm really keen to pick up some of the newer books. Who knows, i might even convert to d20 eventually.

One thing in particular interests me. When playing the original, with its cast of famous Judges and reoccurring adversaries, the gamesmaster could get the impression that whilst the players characters gained experience, the established characters were sort of levelled out, and couldn't get any better than they were. So, on one level I'm wondering if there's any way to address this, and on another I'm wondering whether they've written up more detailed and experienced details of all the major characters and villians (the Angel Gang, for example, or the Dark Judges). Whilst I'm not keen on shoe-horning cameo appearances into adventures, I believe GW did a good job of working major villians into a couple of their stories. I'd also like to run a few 'flashback' adventures, where characters can build on their character's past experiences during, for example, the Apocalyspse War, the reign of Judge Cal, Necroplois, etc.

I'm guessing the 'Most Wanted' book is the best one for characters, but are there any other recommendations anyone can give?

The 'Dredd' group was brilliant for old GW material, by the way, so thanks for that.
 
Hi guys, glad you enjoyed the thread - will be adding a few more things to it a bit later.

Sorry haven't responded sooner - been busy in developing a whole new rules system for 40K on Librarium Online.com called 'Lethal 40K'....... :p

Cheers

Mossmac
 
What weapons do you, as a GM, allow your judges to carry with them on bike street duty.

Have got a few recent 'Rebellion' compilation Dredd Comic Books and the weaponary varies from daystick to scattergun to scatter laser (Pharts)......

any others I missed?

Cheers

Mossmac
 

Sector House 233 cc: 2107
Statistics

Personnel


Full Complement: 288
Manpower lost primarily during Apocalypse War 2004: 76
Expected next 6 month Judge Intake: 4
Auxiliary Civilian Staff: 12
Present Population: 212
Plus three 2xJudge Tac Teams and two 3xJudge Tac Teams seconded to Sectors 231,232, 233, 234, 236, 242, 241


Hierarchy

Command
Sector Chief 1
Deputy Sector Chief 1

SJS Department Chief 1
SJS Judge 1

Department Chiefs 26
Squad Leaders 24
Senior Street Judge 14
(Deficit of 6 – Primarily loss due to Apocalypse War)

Street Judge 47
(Deficit of 53 – Primarily loss due to Apocalypse War)

Internal Security Judge 3
(Deficit of 9 – Primarily seconded to Street Department to fill losses)

Tek Judge 14
(Deficit of 4 – Primarily loss due to Apocalypse War)

Med Judge 7
(Deficit of 5 – Primarily loss due to Apocalypse War)

Station Judge 39
(Deficit None)

Wally Judge 9
(Deficit of 6 – Primarily loss due to Apocalypse War)

Iso-Warder 12
(Deficit of 3 – Primarily seconded to Street Department to fill losses)

Account Judge 1
(Deficit of 2 – Primarily loss due to Apocalypse War)

Auxiliary Civilian Staff 12
(Deficit None)
Auxiliary Staff are primarily drawn from ex-Judges who have joined ‘civi’ street due to non- disiplinary reasons and ex-rookies who failed to obtain there full eagle. There are certain exceptions to this. For example neither ???? Ely nor ???? Fales of the Special Victims Unit have prior internal experience of the Justice Department. They are both respected experienced councillors, however, and have shown their competence in helping to run the Special Victims Unit.


Bureaus, Department, Squads, Units and Teams

Command
Administration:
Accounts Department:

Street Bureau:
Street Department:
Tac Teams:
Auxiliary Judge Department:
Tactical Response Unit (TRU)
Special Chemical Squad:
Bomb Squad:
Heavy Weapons Squad:
Long-Gunner Department:
Riot Squad:
City Wall Security
Circuit Judge

Crime Bureau:
Flying Squad:
Scrawler Squad (aka Anti-Grafitti Vandalism Squad):
Investigations Support Department:
Narcotics Department:
Organised Crime Department:
Public Surveillance Unit:
Vice Department:
Sex Offenders Monitoring Unit:
Wally Squad:

Internal Affairs Bureau:
SJS:
Iso-Block Department Section:
Iso-Warder Department:
Internal Multimedia Department:
Personnel Department:
Immigration Control Department:
Mutant Control Department:
Lost and Found Section:
School Safety Unit:
Special Victims Unit:
Sector House Security:

Support Services Bureau:
Medical Department:
Medical Research Department:
Forensics Squad:
Dream Police Unit:
Fabricator Department:
Pathology Department:
Disease Control Squad:
Tech Department:
Technical Repair and Research Department
Mechanical Repair Department
Supply and Ordanance:
Clean Up Department
Clean-Up Squad:
Decontam Squad:
Fire Squad: Contains structural and chemical blazes.
Pest Control Squad:
Psi Department:

Traffic Bureau:
Traffic Department:
Fleet Services Department:
Megway Patrol Department:
Pursuit Squad:
Auto Crime Department:
Central Records Department:

Departments on ‘high priority’ to reopen in Sector 233 (in order of priority) and Senior Judges that inquiries are passed through at the current time.


Counter terrorism Division: Sector Chief Judge Ackart
Covert Operations Establishment: Chief of Wally Squad Operations: Judge McFaddon
Satcom: Deputy Sector Chief Judge Barras
Outland Bureau: Sector Chief Judge Ackart
Outland Law Enforcement: Sector Chief Judge Ackart
Psi Division: Sector Chief Judge Ackart
Telepath Unit: Sector Chief Judge Ackart
Rehab Unit: Chief of Operations, Internal Affairs Bureau: Judge Kelso
Outland Penal Corps: Deputy Sector Chief Judge Barras
Broadcasting Division: Deputy Sector Chief Judge Barras
Public Deception Unit: Deputy Sector Chief Judge Barras
Genetic Control Unit (aka Gen Con): Deputy Sector Chief Judge Barras
Territorial Law Enforcement: Sector Chief Judge Ackart

Departments on ‘Low Priority’ to open/reopen in Sector 233 (in order of priority) and Senior Judges that inquiries are passed through at the current time.

Counterintelligence Division: Sector Chief Judge Ackart
Cold Case Squad: Sector Chief Judge Ackart
Applicant Processing Section: Chief of Administration: Judge Kennicot
Environmental Studies Lab: Chief of Support Services Department Bureau: Judge Brodey,
Perp-Aid: Chief of Operations, Internal Affairs Bureau: Judge Kelso
Hypnopath Unit: Sector Chief Judge Ackart
Pre-Cog Unit: Sector Chief Judge Ackart
Telekine Unit: Sector Chief Judge Ackart
Scrawler Squad: Chief of Street Department Judge Ramsey

Departments unlikely to open/reopen in sector 233. All inquiries are passed through Deputy Sector Chief Judge Barras

Exorcist Squad: Sector Chief Judge Ackart
Psionic Research Lab: Sector Chief Judge Ackart
Alien Bureau: Sector Chief Judge Ackart
Diplomatic Corps: Sector Chief Judge Ackart
Global Intelligence: Sector Chief Judge Ackart
Offworld Bureau: Sector Chief Judge Ackart
Diplomatic Corps: Sector Chief Judge Ackart
Colony Admin Division: Sector Chief Judge Ackart
Justice Department Band: Senior Judge Tabor


Departments that are Not Applicable to sector 233. All inquiries are passed through Deputy Sector Chief Judge Barras

Chief Judge: Chief Judge McGruder. Sector Chief Judge Ackart
The Council of Five: Sector Chief Judge Ackart
Psi-School: Sector Chief Judge Ackart
Offworld Penal Corps: Deputy Sector Chief Judge Barras
Space Corps: Deputy Sector Chief Judge Barras
Atlantic Division: Chief of Traffic Bureau Department Judge Andarton
The Academy of Law: Deputy Sector Chief Judge Barras
Judge-Tutor Corps: Deputy Sector Chief Judge Barras
Medical Jurisprudence Sub-Committee: Sector Chief Judge Ackart
Holocaust Squad: Sector Chief Judge Ackart
Harbour Squad: Chief of Traffic Bureau Department Judge Andarton



Command


Sector Chief: Judge Ackart (m52)

Additional Staff:
2 Station Judge (Judge Sullivan, Judge Bixby)

Deputy Sector Chief: Judge Barras (m45)

Additional Staff:
1 Station Judge (Judge Hecker)

Administration:
Chief of Administration (Departmant Chief): Judge Kennicot (m35)
Chief Supply Officer (Squad Leader): Judge Rowle (m36)

Additional Staff:
2 Station Judges (Judge Sears, Judge Stanwood)
2 Auxiliary Civilian Staff (???? Tremaine, ???? Whiting

Accounts Department:
Judge Abern, Department Chief.
Chief Accountant (Squad Leader): Judge Conor (f42)

Balances the books, decides upon the yearly budget available to Justice Department and administrates taxes upon the citizenry.

Additional Staff:
1 Accounts Judge Driscol
1 Auxiliary Civilian Staff (???? Mochrie)




Note on Departments:
*Additional Judges are reallocated and seconded from their respective Departments when needed.*


Street Bureau:
Street Department:


Judge Ramsey Chief of Street Department

3 Watch Duty Officers
3 Station Judges
61 Street Judges
Senior Street Judge 14
Street Judge 47

A-Watch Duty Officer (Squad Leader): Judge Otis (m42)

Additional Staff:
1 Station Judge Philip
Street Judges 19 (includes 5 Senior Judges)

Active on shift 15
Medbay 2 (2 Senior Judges)
On leave rota 2
On secondment 0

B-Watch Duty Officer (Squad Leader): Stephen (m39)

Additional Staff:
1 Station Judge Theodore

Street Judges 21 (includes 4 Senior Judges)

Active on shift 17
Medbay 1
On leave rota 2
On secondment 1 (Pursuit Squad) (Senior Judge)

C-Watch Duty Officer (Squad Leader): Aaron (f51)

Additional Staff:
1 Station Judge Bartholomew

Street Judges 21 (includes 5 Senior Judges)

Active on shift 17
Medbay 1 (Senior Judge)
On leave rota 1
On secondment 2 (Pursuit Squad, Circuit Judge (Senior Judge))

Tac Teams:

Roving squads of Judges charged with street-level jurisdiction over several sectors, pursuing their own, independent investigations or augmenting the local forces.

Additional Staff:
3 x 2 Judge Tac Squad
2 x 3 Judge Tac Squads

Auxiliary Judge Department:
Judge Kelly, Department Chief.

Recruiting candidates to supplement Street Judge activities from Citi-Def units and the citizens of the City.

Tactical Response Unit (TRU)
Chief of Tactical Response Unit (Department Chief): Judge Hayman

Additional Staff:
1 Station Judge Iver

Special Chemical Squad:
Tech Judge Nevin, Squad Leader

Contains and nullifies toxicological hazards to public health.

Bomb Squad:
(4 Tech Div Judges with training)

Heavy Weapons Squad:
(1 Tech Div Judge, 8 Street Judges with training)

Long-Gunner Department:
(3 Street Judges 1 Med Judge with training)

Riot Squad:

(52 Street Judges with training)

City Wall Security
Chief of City Wall Security (Squad Leader): Judge Osborn

Additional Staff
3 Station Judges (Judge Rander, Judge Seaver, Judge Trenor)
(8 Street Judges 1 Tech Judges with training (with Heavy Weapon Training))

2 Judges chosen from the above list take part in 12 hour Duty Shifts that last 2 weeks before another pair take over.



Outland Law Enforcement:
Due to lack of manpower Senior Judge Lawley is overseen centrally by Outland Law Enforcement Division with Sector Chief Ackart being given regular Update Reports.

Circuit Judge

Not to be confused with Long Walkers, circuit judges are temporarily assigned to dispense justice among the inhabitants of the Cursed Earth. The Free Zones are recognised by the New Territories Treaty co-signed by Texas City in 2113 and this is then where Circuit Judges primarily patrol. Circuit judges' length of duty varies considerably with the distances they must cover to accomplish their missions, most of which are pre-designated before the Circuit Judge leaves Mega-City One. They have greater powers than normal, freed by outland law statutes to execute tangible threats to both the City and other denizens of the Cursed Earth rather than wasting time summoning an IC-Wagon to take the culprits back to the City. Circuit judges usually operate alone, equipped with extensive rations, survival gear and Lawmaster. Secret waystations spread throughout the Cursed Earth offer shelter and replenishment of supplies and ammunition, in addition to limited Lawmaster repair facilities.

Additional Staff:
1 Street Judge seconded from Department on a 6 month service
Senior Judge Lawley





Crime Bureau Department:
Judge Carwin Chief of Department.

Provides follow-up services to Street Judge investigations.
Seeks the publics’ participation and assistance in combating organized criminal activity with the City.

Additional Staff:
1 Station Judge (Judge Dering)
1 Auxiliary Civilian Staff (???? Edmund)


Flying Squad:
Judge Logan, Chief of Operations (Squad Leader).

Airborne unit providing moderate firepower, communications and surveillance support as well as fast lifesaving airborne response.

Scrawler Squad (aka Anti-Grafitti Vandalism Squad):
Street Judge Maguire, Squad Leader

Umbrella title for a unit which strives to rid Mega-City One of the destruction and vandalism of public and private property.


Investigations Support Department:
Judge Darrow, Department Chief.

Administers confidential investigative funds and maintaining fiscal records relating to the Crime Bureau’s budget. Records centre for all complaints of narcotics, vice and auto vehicle crime.

Additional Staff:
1 Station Judge (Judge Foss)
1 Auxiliary Civilian Staff (???? Garrah)

Narcotics Department:
Judge Hansel, Department Chief.

Identifies, arrests and eliminates drug gangs and individuals who control drug operations. Also responsible for the timely investigation of citizen complaints regarding narcotic violations.

Additional Staff:
1 Station Judge (Judge Kerr)





Organised Crime Department:
Judge Lamport, Department Chief.

Gathers and analyses all intelligence information for organized crime.

Additional Staff:
2 Station Judges (Judge Morgan, Judge Newbury)

Public Surveillance Unit:
Judge Ockley, Chief of Operations (Squad Leader).

Maintains a twenty-four hour monitoring program, studying the movements and activities of Mega-City citizens using spy-in-the-sky cameras and numerous other hi-tech surveillance devices.

Additional Staff:
3 Station Judges (Judge Paddock, Judge Ralph, Judge Salsibury)

Vice Department:
Judge Tremaine, Department Chief:

Charged with suppressing illicit vice operations. These conditions include: Illegal ‘Numbers’ policy, bookmaking, electronic gambling devices, casinos, body-sharking, inside prostitution, violations of city liquor laws, sexual exploitation of children, vi-mongering, ticket scalping and loan-sharking.

Additional Staff:
2 Station Judge (Judge Urran, Judge Walter)


Sex Offenders Monitoring Unit:
Judge Yule, Unit Chief (Squad Leader).

Collects, exchanges, disseminates and monitors information on sex offenders.

Additional Staff:
1 Station Judge (Judge Adair)



Wally Squad:

Chief of Wally Squad Operations (Department Chief): Judge McFaddon (m38)
Judge Baine, Squad Leader.

Undercover unit designed to infiltrate criminal organizations.

Additional Staff:
Wally Squad

9 Wally Judges (Judge Names and aliases)
Liason Officers: each Wally Judge is assigned a Senior Street Judge as a Liason Officer – 4 Street Judges from the Street Department






Internal Affairs Bureau:

Chief of Operations (Squad Leader): Judge Kelso (m53)

Works closely with SJS.

Additional Staff:
1 Station Judge Lewes

SJS:

Chief SJS Officer (Chief of Department): Judge Halstead (f37)

Additional Staff:
1 SJS Judge Irvine

Iso-Block Department Section:
Judge Sullivan, Department Section Chief.

Concerned with the day-to-day external and internal structural maintenance of the iso-blocks.

Additional Staff:
Automated Robots

Iso-Warder Department:
Judge Bigsby, Chief of Department.
Chief Warder (Squad Leader): Judge Frisby (m43)

Support group for Iso-Warders. Also responsible for recruiting new warders. Warders receive highly-specialised training in the use of chemical agents as an alternative to physical confrontation, and in the use of perp-prods. Training also includes Search and Mobilization, Barricade Response, Tactical Formations and Firearms.

Additional Staff:
12 Iso Warder Judges

Internal Multimedia Department:
Judge Keese, Department Overseer (Squad Leader).

Provides Sector 233 Justice Department with the media distribution services required to meet it’s everyday needs: daily orders, legal bulletins, communications from the Sector Chief or Chief Judge, department posters, data slugs, training manuals and department records.

Additional Staff:
1 Station Judge Landseer
2 Auxiliary Civilian Staff (???? Manser, ???? Ostrand)



Personnel Department:
Judge Putnam, Chief of Personnel Department.

Development and administration of programs to improve Judge motivation, satisfaction and efficiency. Dealing with health, safety and general welfare. Delegating assignments, maintaining personnel records, effecting transfers, processing requests for all extended leaves of absence, adjudicating internal disputes.

Additional Staff:
None

Immigration Control Department:
Judge Raymer, Department Chief.

Processing applications from legitimate claimants, blocks entry to illegal immigrants. Considers requests for asylum.

Additional Staff:
1 Station Judge Schaffer

Mutant Control Department:
Judge Tenbrook, Department Chief.
Preventing mutants from entering the City. Expelling mutants - and citizens who may have manifested mutation - resident within the City.

Additional Staff:
1 Station Judge Buren

Lost and Found Section:
Judge Wendell, Section Chief (Squad Leader).

Safekeeping property and valuables discovered during routine patrol or evident in crime scenes for collection by their rightful owners.

Additional Staff:
1 Auxiliary Civilian Staff (???? Alsop)

School Safety Unit:
Judge Balcombe, Unit Chief (Squad Leader).

Instilling the fear of Grud into tomorrow’s adult citizens. Every child in the City is made painfully aware of the severe consequences of committing a crime.

Additional Staff:
None




Special Victims Unit:
Judge Chedsey, Unit Chief (Squad Leader).

Providing counseling and rehabilitation for citizens traumatized by crime.

Additional Staff:
1 Station Judge Daggett
3 Auxiliary Civilian Staff (???? Ely, ???? Fales, ???? Garnet)

Sector House Security:
Chief of Security (Squad Leader): Judge Mar (f36)

Additional Staff:
3 Internal Security Judges (Judge Newton, Judge Oakham, Judge Parsall)






Support Services Bureau:
Judge Brodey, Chief of Department.

Additional Staff:
1 Station Judge Palmer

Medical Department:

Chief of Med Department: Med (CD) Judge Miles (m41)

Additional Staff:
1 Station Judge Ackart

Department Chiefs 1
Squad Leaders 3
Med Div Judges 7
Station Judges 2
Tech Judges 2 (seconded)

Medical Research Department:
Chief Medical Research Officer (Squad Leader): Med (SL) Judge Barclay (m39)

Additional Staff:
2 Med Judges (Med Judge Canning, Med Judge Dixie)

Forensics Squad:
Chief Forensic (Squad Leader): Med (SL) Judge Emerson (m58)

Evaluates, analyses evidence, interprets results and provides expert testimony related to the full-spectrum of physical evidence recovered from crime scenes. Services include Forensic Imaging, Bloodstain Pattern Analysis, Toxicology, Controlled Substances, Latent Fingerprints, DNA Analysis, Ballistics, Trace Evidence, Questionable Documents and Forensic Biology.

Additional Staff:
3 Med Judges (Med Judge Gifford, Med Judge Haw, Med Judge Lind)
2 Tech Judges (on permanent Secondment)
(Tech Judge Ogden, Tech Judge Reed)

Dream Police Unit:


Psychoanalytical study of a suspect’s brain-waves during REM sleep via dream machines, devices capable of translating related neural activity into real-time pictures.

Additional Staff:
1 Med Judge taken from Forensic department (Med Judge Haw)

Fabricator Department:

Additional Staff:
1Tech Judge taken from Forensic department (Tech Judge Ogden)

Pathology Department:
Chief Pathologist – Chief of Department: Med (CD) Judge Stanwood (f36)

Additional Staff:
2 Med Judges (Med Judge Theodor, Med Judge Whiting)

Disease Control Squad:
Squad Leader, Med (SL) Judge Abern

Investigates, contains and destroys viruses, diseases and plagues. Studies new and as yet incurable malaises.

Additional Staff:
1 Station Judge Baber






Tech Department:
Chief of Tech Department: Tech (CD) Judge Camus

Addition Staff:
1 Station Judge Denton

Department Chiefs 1
Squad Leaders 2
Tech Div Judges 14
Station Judges 2

(Forensics Department have 2 Tech Judges permanently seconded to it from Tech Department included in the above 14 Judges)

Technical Repair and Research Department
Chief Technical Repair and Research Officer (Squad Leader):
Tech (SQ) Judge Edwards (f39)

Technical Research Lab: Developing new technologies for the benefit of Justice Department and Mega-City One including weaponry, equipment and vehicular components.

Additional Staff:
4 Tech Div Judges
(Tech Judge Flaherty, Tech Judge Gifford,
Tech Judge Herman, Tech Judge Kemis)

Mechanical Repair Department

Chief Mechanic (Squad Leader): Tech (SL) Judge Lizard (f38)

Additional Staff:
8 Tech Div Judges
( Tech Judge Magoon, Tech Judge Owen,
Tech Judge Richmond, Tech Judge Seaver,
Tech Judge Tate, Tech Judge Wimund,
Tech Judge Alfred, Tech Judge Bathurst)

Supply and Ordanance:
Chief Quartermaster – Chief of Department: Tech (CD) Judge Channing (m52)

Additional Staff
1 Station Judge Dibdin

Tek THINK Unit:
Body of creative thought populated by both Tek-Judges and prominent scientists and intellectuals gathered from the citizenry.

All Tek and Med Staff are members

Central Records Department:
Judge Waldgrave, Department Chief.

Receives, collates and files criminal and other informational records required by Justice Department. Additionally disseminates information to authorized agencies and the public as authorized and required by the law. CRD is divided into the following sections: Comp-Ident, Stolen Property Inquiry, Criminal Records and Public Inquiry & request.

Additional Staff:
3 Station Judges (Judge Agrippa, Judge Benedict, Judge Clara)
2 Auxiliary Civilian Staff (???? Delia, ??? Adrian)

Clean Up Department
Tech Judge Laura Chief of Clean Up Operations (Squad Leader)

Additional Staff:
None

Clean-Up Squad:

Additional Staff:
Robotic Automated

Decontam Squad:

Sterilizes persons and locales, expelling and eradicating biological, radioactive and chemical contaminants.

Additional Staff:
Judges Taken from appropriate Med and Tech Divisions as required. (4 Med Judges and 1 Tech Judge with Training)

Fire Squad: Contains structural and chemical blazes.

Additional Staff:
Robotic Automated

Pest Control Squad:

Locates and eradicates irritant organisms including rats, cockroaches, rad-fleas, alien seed gestates and gribligs.

Additional Staff:
Robotic Automated

Psi Department:
Chief Psi: None.

Psi Department 233 currently has no active operatives.


Traffic Bureau:
Judge Andarton, Chief of Department.

Additional Staff:
1 Station Judge Bodley

Fleet Services Department:
Judge Clough, Department Chief.

Procures, maintains and repairs Justice Department’s ground and air-fleets and administer fuel-dispensing in a timely, efficient and cost-effective manner. Maintenance and repair includes accident repair, roadside repairs, towing, materials management, vehicle procurement, vehicle allocation, fuel control, data tracking and fleet analysis.

Additional Staff:
Fleet Services Department works closely with Mechanical Repair Department

Megway Patrol Department:
Judge Dixie Chief of Department
Diverse force committed to addressing the traffic condition in Mega-City One. It’s goal is to reduce accidents, injuries and deaths while maintaining and improving mobility on the City’s streets and thoroughfares.

Additional Staff:
1 Station Judge Edith

Pursuit Squad:
Judge Fry, Squad Leader.

Employs specialized, high-speed vehicles to outrun and apprehend speed offenders or criminals fleeing the Law.

Additional Staff:
2 Street Judges seconded to department on a permanent basis
Senior Judge Darley
Judge Ada

Auto Crime Department:
Judge Goodrich, Department Chief.

Charged with investigating and combating the organized theft of ground and hover-vehicles by targeting major auto crime violators and investigating vehicle insurance frauds with an emphasis on organized crime involvement.

Additional Staff:
1 Station Judge Hogan



Wally Squad Judges and Liason Officer
Judge’s Name
Judge Connell
Judge Cormac
Judge Dana
Judge Ennis
Judge Fergus
Judge Hammel
Judge Kevin
Judge Macaulu
Judge Owen
aka Liason Officer

Iso Warder Judges
Judge Holden
Judge Raffles
Judge Sands
Judge Twing
Judge Ampte
Judge Barculo Judge Closson
Judge Dag
Judge Ganes
Judge Hacker
Judge Keese
Judge Landseer

Senior Street Judges - 14
Senior Judge Scarret
Senior Judge Tabor
Senior Judge Van Dam
Senior Judge Waite
Senior Judge York
Senior Judge Abney
Senior Judge Bath Senior Judge Case
Senior Judge Darley
Senior Judge Edwin
Senior Judge Fitzgerald
Senior Judge Garnier
Senior Judge Halifax
Senior Judge Lawley

Street Judges - 47
(Experienced) 31
Judge Manners
Judge Noel
Judge Ockley
Judge Poindexter
Judge Ralph
Judge Scarborough
Judge Trotter
Judge Vasser
Judge Weller
Judge Yule
Judge Adair
Judge Baber
Judge Cam
Judge Dougall
Judge Ennis
Judge Faal
(Experienced)
Judge Gainnes
Judge Kemyss
Judge Lumley
Judge McCree
Judge Rander
Judge Sherlock
Judge Tate
Judge Ada
Judge Baker
Judge Canning
Judge Dunstan
Judge Eaton
Judge Frisby
Judge Gerard
Judge Hayner

(Green) 16
Judge Kebby
Judge Ling
Judge Mallard
Judge Newbury
Judge Ogden
Judge Putz
Judge Ramsden
Judge Segur (Green)
Judge Theobald
Judge Dowell
Judge Weller
Judge Andrews
Judge Baptiste
Judge Cornelius
Judge Dorcas
Judge Erasmus
A-Watch
Street Judges
19 (includes 5 Senior Judges)

Active on shift
Senior Judge Scarret
Senior Judge Tabor
Senior Judge Van Dam
Judge Manners
Judge Noel
Judge Ockley
Judge Poindexter
Judge Ralph
Judge Scarborough
Judge Trotter
Judge Vasser
Judge Weller
Judge Kebby
Judge Ling
Judge Mallard

Medbay
Senior Judge Waite
Senior Judge York

On leave rota
Judge Cam
Judge Dougall

On secondment


Active on shift 15 (includes 2 Senior Judges)
Medbay 2 (2 Senior Judges)
On leave rota 2
On secondment 0



B-Watch

Street Judges 21 (includes 4 Senior Judges)

Active on shift
Senior Judge Abney
Senior Judge Bath
Senior Judge Case
Judge Ennis
Judge Faal
Judge Yule
Judge Adair
Judge Baber
Judge Gainnes
Judge Kemyss
Judge Lumley
Judge McCree
Judge Rander
Judge Newbury
Judge Ogden
Judge Putz
Judge Ramsden
Medbay
Judge Segur
On leave rota
Judge Theobald
Judge Dowell
On secondment
Senior Judge Darley (Pursuit Squad)

Active on shift 17
Medbay 1
On leave rota 2
On secondment 1 (Pursuit Squad) (Senior Judge)





C-Watch
Street Judges 21 (includes 5 Senior Judges)

Active on shift
Senior Judge Fitzgerald
Senior Judge Garnier
Senior Judge Halifax
Judge Sherlock
Judge Tate
Judge Canning
Judge Dunstan
Judge Eaton
Judge Frisby
Judge Gerard
Judge Hayner
Judge Weller
Judge Andrews
Judge Baptiste
Judge Cornelius
Judge Dorcas
Judge Erasmus
Medbay
Senior Judge Edwin
On leave rota
Judge Baker
On secondment
Senior Judge Lawley (Circuit Judge)
Judge Ada (Pursuit)

Active on shift 17
Medbay 1 (Senior Judge)
On leave rota 1
On secondment 2 (Pursuit Squad, Circuit Judge (Senior Judge))



Tac Teams:
Tac 1:
Senior Judge Cone
Judge Daniels
Tac 2:
Senior Judge Jones
Senior Judge Michael
Tac 3:
Senior Judge Thomas
Judge Adlam
Tac 4:
Senior Judge Bagley
Judge Cassidy
Judge Drake
Tac 5:
Senior Judge Edith
Judge Farraday
Judge Gallagher

Med Department Personel

Chief of Department
Med (CD) Judge Miles
Medical Research Department:
Med (SL) Judge Barclay
Med Judge Canning
Med Judge Dixie

Forensics Squad:
Med (SL) Judge Emerson
Med Judge Gifford,
Med Judge Haw (Dream Police Unit)
Med Judge Lind
Tech Judge Ogden (Fabricator Department)
Tech Judge Reed

Dream Police Unit:
(Med Judge Haw: Forensics)

Fabricator Department:
(Tech Judge Ogde: Forensics)

Pathology Department:
Med (CD) Judge Stanwood
Med Judge Theodor,
Med Judge Whiting

Disease Control Squad:
Med (SL) Judge Abern

Station Judges Assigned to Med Department
Station Judge Ackart
Station Judge Baber


Tech Department


Chief of Tech Department:
Tech (CD) Judge Camus

Technical Repair and Research Department
Tech (SQ) Judge Edwards
Tech Judge Flaherty,
Tech Judge Gifford,
Tech Judge Herman,
Tech Judge Kemis

Mechanical Repair Department

Tech (SL) Judge Lizard
Tech Judge Magoon, Tech Judge Owen,
Tech Judge Richmond, Tech Judge Seaver,
Tech Judge Tate, Tech Judge Wimund,
Tech Judge Alfred, Tech Judge Bathurst

Supply and Ordanance:
Tech (CD) Judge Channing

Station Judges Attached to Tech Department
Station Judge Denton
Station Judge Dibdin

Cheers

Mossmac
 
Bloody hell!

That's beautifully thorough!

An excellent template for a functioning sector house.

Nice work.

Ned
 
Thanks ned but can't claim all (much) of the praise. I used this site in turn to come up with my own sector house.

http://homepage.ntlworld.com/john.caliber/mc1maps.htm

Tons of information on the site - a must for all Dredd enthusiasts

-also their might be some inconsistancies in it such as dates and departments - its quite extensive and every time I read through it at the moment I spot something that needs changing/editing - took about one afternoon to come up with it using the information on the above site plus another evening using a name web site to change all the names to original ones.

The next part (not quite finished) is all the vehicles and main equipment in the sector house ( and who operates what)

Cheers

Mossmac
 
Vehicles:

Justice Department: The following Departments have a direct input into maintaining the Sector House fleet of Vehicles:
Command
Accounts Department:
Fleet Services Department:
Tech Department:
Mechanical Repair Department
Support Services Bureau:
Supply and Ordnance:


Individual requests from Judges will have to be first cleared by the Judges Department Squad Leader or Head of Department on the advice of availability of the Tech Department who in turn are advised by the Mechanical Repair Department and the Supply and Ordnance Department.

The request then passes up through to the Fleet Service Department who are advised by the Accounts Department and finally the Command gives authorisation clearance for the vehicle to be used.

In theory the clearance officially comes from the Chief Judge through the Council of 5 to the Command but this would only be formally sought for vehicles not in a Sector House Fleet pool, for example a space ship.

The protocol for the use of most of the vehicles listed is a simple formality and is already in use, usually the request being cleared within minutes of it being sought.

Request Clearance follows the Sector House 233 Vehicle Request Protocol 2104/01-A2.

This classes vehicles with general, special and extreme Request Usage criteria.

Each vehicle and modified class of vehicle has a detailed general, Special and extreme Request Usage Criteria outlined.

Some Vehicles have only a Special or extreme request usage criteria.

The Protocol is structured in such a way that any heads of department can authorise the use of vehicles for general use. While the requests will be filed for the attention of the full command, general use is automatic with the head of department being ultimately responsible for the vehicle’s use.

Special Use as outlined in the vehicles request usage criteria can only be given by the Command structure of the Sector House which is the Sector Chief- or if unavailable the Deputy Sector Chief.

Extreme Use as outlined in the vehicles request usage criteria can only be given by the Chief Judge or the Council of 5.

The Protocol allows for the breakdown of the command structure with the most senior available Judge making the decision. The responsibility of the Use and the Maintenance of the vehicle then lies with that Judge.

The Use of many of the Vehicles below has already been through the Protocol and are in use by various Departments. All other vehicles are held either in the Sector 233 Vehicle Hanger Bays which are located at the Sector House or in the Hanger Bays dotted across the sector as indicated, or the Vehicles are located outside the Sector in other Vehicle Bays located throughout the City. These maybe under the care of either other Sector Chiefs or The Grand Hall of Justice.

Ground

87 Lawmaster
(43 on order)
0 Mark 5 Modular Fighting Unit:
(1 on order)
0 Omni Tank:
(2 on order)
12 Pat Wagon:
(4 on order)
6 Catch Wagon:
(4 on order)
2 Meat Wagon:
(2 on order)
8 Med Wagon:
(4 on order)
1 1-man People Plough:
(1 on order)
0 2-man People Plough
(1 on order)
1 Ram-Raider:
(0 on order)
0 SCS Knight:
(1 on order)

Air Patrol

0 Lawmaster CCA
(10 On Order)
0 YY Hoverfly
(1 on order)
3 H-Wagons airborne patrol
(3 on order)
2 H-Wagons defence
(2 on order)
1 H-Wagons offence.
(1 on order)
0 Claw Patrol Ship
(1 on order)
1 Gunbird
(2 on order)
(2 on order)
2 HH-Wagon:
0 IC-Wagon:
(1 on order)
6 Law Pod:
(4 on order)
1 Meat Wagon:
(2 on order)
1 Med Wagon:
(4 on order)
1 Riot Wagon:
(2 on order)
0 S-Wagon:
(1 on order)
1 T-Wagon:
(3 on order)
0 Manta Prowl Tank:
(2 on order)
0 SCS Lancer:
(1 on order)
4 Armoured Iso-shuttles
(3 on order)
1 Wall shuttles
(1 on order)
3 Transport shuttles
(2 on order)
1 Personnel Shuttles
(1 on order)
2 Strat Bats
(1 Defensive on order)


Departments and Bureaus with current Protocol for Justice Department Vehicle Use:

City wall security Depart:
1 H – Wagon Defence - Wall Gate Hanger 233/2/A
1 Utility Shuttle Wall Shuttle - Wall Gate Hanger 233/3/A

Clean Up Department:
3 Pat Wagon Clean Up - 1@ Sector House, 1@ Hanger Bay 1/a, 1 @ Hanger Bay 2/A

Command
1 H-Wagon Offence - Hanger 2/A
1 Gunbird - Hanger 1/A
1 Strat Bat Personnel Transport - Hanger 2/A

Crime Bureau:
2 Lawmaster Street - Sector House
1 Pat Wagon Street - Sector House
1 H- Wagon Airborne Patrol - Hanger 1/A

Fleet Service Dept:
16 Lawmaster Street - 10 @ Hanger Bay 1/A, , 6 @ Sector House
6 Law Pod - Sector House
1 Utility Shuttle Personnel Shuttle - Sector House

Iso-Block Department Section:
5 Catch Wagon Multi Perp Holding - Detainment Centre 1 – 6
1 Catch Wagon High Risk Holding – Detainment Centre 1a
4 Utility Shuttle Iso-Shuttle - Detainment Centre 1-6

Mechanical Repair Department:
15 Lawmaster Street - Sector House

Medical Department:
8 Med Wagon - 4 @ Sector House, 2 @ Hanger Bat 1/A, 2 @ Hanger Bay 2/A
1 Med Wagon Aerial - Sector House

Megway Patrol Department:
1 Pat Wagon Street - Hanger Bay 2/A

Pathology Department:
2 Meat Wagon - Sector House
1 Meat Wagon Aerial - Sector House

SJS:
2 Lawmaster Street - Sector House

Special Chemical Squad:
1 Pat Wagon Chem - Sector House

Supply and Ordnance Dept:
3 Utility Shuttle Transport Shuttle - Sector House
1 Strat Bat Cargo Transport – Sector House

Support Services Bureau:
3 Pat Wagon Forensic - Sector House

Street Bureau:
49 Lawmaster Street - Sector House
1 1-man People Plough - Sector House
1 Ram Raider - Sector House
1 H- Wagon Airborne Patrol - Sector House
1 H – Wagon Defence - Hanger 1/A
2 HH-Wagon - Sector House
1 Riot Wagon Aerial - Sector House

Tactical Response Unit (TRU):
1 Pat Wagon Street - Sector House

Traffic Bureau:
2 Lawmaster Street - Sector House
1 H- Wagon Airborne Patrol - Hanger 2/A


Locations:

Sector House

Crime Bureau:
2 Lawmaster Street - Sector House
1 Pat Wagon Street - Sector House
Fleet Service Dept:
6 Law Pod - Sector House
1 Utility Shuttle Personnel Shuttle - Sector House
Mechanical Repair Department:
15 Lawmaster Street - Sector House
Medical Department:
Med Wagon - 4 @ Sector House,
1 Med Wagon Aerial - Sector House
Pathology Department:
2 Meat Wagon - Sector House
SJS:
2 Lawmaster Street - Sector House
Special Chemical Squad:
1 Pat Wagon Chem - Sector House
Supply and Ordnance Dept:
3 Utility Shuttle Transport Shuttle - Sector House
1 Strat Bat Cargo Transport – Sector House
Support Services Bureau:
3 Pat Wagon Forensic - Sector House
Street Bureau:
49 Lawmaster Street - Sector House
1 1-man People Plough - Sector House
1 Ram Raider - Sector House
1 Riot Wagon Aerial - Sector House
Traffic Bureau:
1 H- Wagon Airborne Patrol - Sector House
2 Lawmaster Street - Sector House
Tactical Response Unit (TRU):
1 Pat Wagon Street - Sector House

Total in Sector House

70 Lawmaster Street - Sector House
2 Pat Wagon Street - Sector House
3 Pat Wagon Forensic - Sector House
1 Pat Wagon Chem - Sector House
4 Med Wagon - Sector House,
1 Med Wagon Aerial - Sector House
2 Meat Wagon - Sector House
6 Law Pod - Sector House
1 Utility Shuttle Personnel Shuttle - Sector House
3 Utility Shuttle Transport Shuttle - Sector House
1 Strat Bat Cargo Transport – Sector House
1 H- Wagon Airborne Patrol - Sector House
1 1-man People Plough - Sector House
1 Ram Raider - Sector House


Hanger 1/A

Clean Up Department:
1 Pat Wagon Clean Up - Hanger Bay 1/a
Command
1 Gunbird - Hanger 1/A
Crime Bureau:
1 H- Wagon Airborne Patrol - Hanger 1/A
Fleet Service Dept:
10 Lawmaster Street - Hanger Bay 1/A
Medical Department:
2 Med Wagon -Hanger Bat 1/A
Street Bureau:
1 H – Wagon Defence - Hanger 1/A

Total in Hanger 1/A

10 Lawmaster Street - Hanger Bay 1/A
1 Pat Wagon Clean Up - Hanger Bay 1/a
2 Med Wagon -Hanger Bat 1/A
1 H – Wagon Defence - Hanger 1/A
1 H- Wagon Airborne Patrol - Hanger 1/A
1 Gunbird - Hanger 1/A

Hanger 2/A

Clean Up Department:
1 Pat Wagon Clean Up - Hanger Bay 2/A
Command
1 H-Wagon Offence - Hanger 2/A
1 Strat Bat Personnel Transport - Hanger 2/A
Medical Department:
2 Med Wagon Hanger Bay 2/A
Megway Patrol Department:
1 Pat Wagon Street - Hanger Bay 2/A
Traffic Bureau:
1 H- Wagon Airborne Patrol - Hanger 2/A

Total in Hanger 2/A
1 Pat Wagon Clean Up - Hanger Bay 2/A
1 Pat Wagon Street - Hanger Bay 2/A
2 Med Wagon Hanger Bay 2/A
1 H- Wagon Airborne Patrol - Hanger 2/A
1 H-Wagon Offence - Hanger 2/A
1 Strat Bat Personnel Transport - Hanger 2/A

Detainment Centre 1-6
Iso-Block Department Section:
4 Utility Shuttle Iso-Shuttle - Detainment Centre 1-6
5 Catch Wagon Multi Perp Holding - Detainment Centre 1 – 6

Total in Detainment Centre 1-6
4 Utility Shuttle Iso-Shuttle - Detainment Centre 1-6
5 Catch Wagon Multi Perp Holding - Detainment Centre 1 – 6

Detainment Centre 1a

Iso-Block Department Section:
1 Catch Wagon High Risk Holding – Detainment Centre 1a

Total in Detainment Centre 1a
1 Catch Wagon High Risk Holding – Detainment Centre 1a

Wallgate Hanger 233/2/A
City wall security Depart:
1 H – Wagon Defence - Wall Gate Hanger 233/2/A

Total in Wallgate Hanger 233/2/A
1 H – Wagon Defence - Wall Gate Hanger 233/2/A

Wallgate Hanger 233/3/A
City wall security Depart:
1 Utility Shuttle Wall Shuttle - Wall Gate Hanger 233/3/A

Total in Wallgate Hanger 233/3/A
1 Utility Shuttle Wall Shuttle - Wall Gate Hanger 233/3/A

Vehicles with General Protocol
Lawmaster
Catch Wagon Multi Perp Holding – 18
Catch Wagon High Risk Holding – 6
Law Pod
Armoured Iso-shuttles
Wall shuttles
Transport shuttles
Personnel Shuttles

Vehicles with Special Protocol
Lawmaster Cursed Earth Arctic Vacuum
Omni Tank
Pat Wagon Street, Forensic, Chem, Clean Up, Riot, Surveillance, Cursed Earth, Arctic, Vacuum
Catch Wagon Extreme Holding
Meat Wagon
Med Wagon
1-man People Plough
2-man People Plough
Ram-Raider
SCS Knight
YY Hoverfly
H-Wagons airborne patrol
H-Wagons defence
H-Wagons offence
Claw Patrol Ship
HH-Wagon
IC-Wagon
Meat Wagon Aerial
Med Wagon Aerial
Riot Wagon Aerial
S-Wagon:
T-Wagon Forensic, Bomb Disposal, Pest Control, Disease Control, Mobile Research,
Mobile Interrogation
Manta Prowl Tank
SCS Lancer
Strat Bats Cargo Transport Personnel Transport

Vehicles with Extreme Protocol
Mark 5 Modular Fighting Unit
Lawmaster CCA
Gunbird
Strat Bats Offensive Defensive Surveillance
 
I have the Core book for the GW and played it back in the day and had a blast with it. I have the majority of the D20 stuff and my players are not huge D20 guys but will play it because it is Judge Dredd ( same with the Slaine D20) I found pretty much most of the GW stuff made it way into the D20 version and then some. I honestly think the D20 version of Dredd is a lot of fun as it is more about the people and stories you tell as opposed to the system you play in. When you get right down to it. :D
 
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