Dan True said:
I think those location-names are just for flair... From a game system perspective, the important thing is that it covers the chest and abdomen, not whether it's a byrnie or a hauberk.
In addition, sometimes it simply is not appropriate to call an item by that name. For example you won't see a hard Leather byrnie, as a byrnie roughly translate to "mail" (byrnie is the old norse name for it I believe, nowadays we call ir brynje - so not much different).
The same goes for the Scale items.
The linen items should exists for all locations, but it's a matter of what you call them. For example I wouldn't call a linen chestpiece a Hauberk, but a Gambeson or an armour/armoured jacket.
- Dan
Ok, that makes sense, sort of. I do understand that the terms are not precise, but I'm vexed by the hobgoblin that it doesn't look internally consistent: Why can you get a Scale Hauberk that covers Chest and Abdomen, but not a Scale Byrnie or Cuirass that just covers Chest? And why is Linen the opposite (you can get an item that covers Chest, but not Chest and Abdomen).
I could just generate an item that is "Scale Armor that covers Chest, Abdomen and Legs" but that has a lot less character than "Scale Hauberk and Greaves".
But there is no Linen item that will cover the head, no matter what you call it (No linen Coif/Hood nor Helm). That appears to be the only missed Hit Location/Armor Type in the core rules. A&E also adds "Enameled" armor which apparently also cannot protect the head...
So, maybe I really am wondering if there is a real-world reason for the drop-outs that are here. If not, I'll just figure out which items can be made out of soft versus hard armor (I think a previous RQ incarnation had this) and go forward with those matchings.
Steve