Nubey NooB questions

peeNpoop

Mongoose
Hello

VEry new to this. Tried a few of basic [ free ] games and enjoyed them alot.
Do have some questions about a couple of things so far. The part where it says..........

For the purposes of Line of Sight, a firing model may ‘see through’ any Cover within a number of inches equal to its Size score. It may also ‘see through’ any Cover within a number of inches to the target model that is equal to the target model’s Size score. Models, if within terrain, may always claim Cover rather than just have an obscured Line of Sight

So if a size 4 tank is touching a wall and I'am on the other side of the wall 4 inches away I can see the tank and the tank can see me ? If I have 1 squad member 4 inches away and the others are 5 inches away or more then only that one can be seen and targeted [ assuming no blast weapon is used ] ? IF it fired a MG would the FZ effect the models it couldn't see farther away even if they were in the open ?


Models, if within terrain, may always claim Cover rather than just have an obscured Line of Sight

You would want to NOT claim cover so you can shoot farther away is the reason for this option or obscured Line of Sight also uses the inches rule ?

If I'am on a rooftop but more than 1 inch away from the edge/roof wall and they is a squad across the street more than an inch from their roof edge/roof wall then we can't see each other ? If one is at the edge ?


I have to wait for my birthday to get the full book and better minis but from what I have been reading Helos and other air units REALLY don't last that long on the gameboard.

If [ if I heard correctly ] AA units can react to air units 30" away how big of a gameboard do you really need to play to keep them out of harms way and still have an impact on the game ?

How far can they travel in a turn ? Do they always stay on the board or do they come on and go off for a set amount of time ?

They just don't appear on the table,they have to use a move action to come on the table ? It seems like from everything I've read air units fly on , AA reacts with Shoot, air units go down, never having a chance to fire.

Whenever you decide to do something with a unit in your army, it will have two Actions – every model in the same unit will perform the same action.

So when I Ready my SAWs bipod the rest of the squad just stands around as it is set up ? My friends assume this is some form of mistake . They can't fire or advance ahead while it is being set up ? I can't use the SAW to fire and move the troops forward at the same time ?
 
Welcome!

Hello

So if a size 4 tank is touching a wall and I'am on the other side of the wall 4 inches away I can see the tank and the tank can see me ? If I have 1 squad member 4 inches away and the others are 5 inches away or more then only that one can be seen and targeted [ assuming no blast weapon is used ] ? IF it fired a MG would the FZ effect the models it couldn't see farther away even if they were in the open ?

A wall would obscure/block line of sight, not count as cover. Cover is any terrain that units can move through and still have line of drawn to them, excluding hills.


Models, if within terrain, may always claim Cover rather than just have an obscured Line of Sight

You would want to NOT claim cover so you can shoot farther away is the reason for this option or obscured Line of Sight also uses the inches rule ?

An interesting observation. LOS does not use the inches rule, so that could be a viable tactic. Just remember that if you won't get the advantages of cover if you take that route.

If I'am on a rooftop but more than 1 inch away from the edge/roof wall and they is a squad across the street more than an inch from their roof edge/roof wall then we can't see each other ? If one is at the edge ?


That's the way we play it. Of course, by your example above you could opt not to claim Cover and thus be able to see and be seen. (Assuming both players opt not to claim Cover, so it'd be pretty risky to be the first one.)

If [ if I heard correctly ] AA units can react to air units 30" away how big of a gameboard do you really need to play to keep them out of harms way and still have an impact on the game ?

Recommended size is 4x6. You can play games on other sizes, but if you're going to use air units, you should play at least this size.

Whenever you decide to do something with a unit in your army, it will have two Actions – every model in the same unit will perform the same action.

So when I Ready my SAWs bipod the rest of the squad just stands around as it is set up ? My friends assume this is some form of mistake . They can't fire or advance ahead while it is being set up ? I can't use the SAW to fire and move the troops forward at the same time ?

Correct, the rest of the squad gives up it's action while the SAW sets up. It's a trade off to get the incredible deadliness of the SAW.
 
Thanks for the answers !


But in the Cover section it says

Cover in Battlefield Evolution is any piece of terrain that models may move through and still have Line of Sight drawn to them. This includes low walls, woods, hedges and ruins.
 
As for low walls, what he mean't to say is that they do not count for cover for LOS purposes. They do for the cover bonus if touching it.

If I'am on a rooftop but more than 1 inch away from the edge/roof wall and they is a squad across the street more than an inch from their roof edge/roof wall then we can't see each other ? If one is at the edge ?

No the roof top does not count as cover. If your touching say a edge of the roof that has a tall lip around it, like most middle east roofs, then you gain the cover bonus, but it acts like a short wall. In other words in your description above, you would fire from building to building obscured.

If [ if I heard correctly ] AA units can react to air units 30" away how big of a gameboard do you really need to play to keep them out of harms way and still have an impact on the game ?

Not exactly, GROUND units can react to air units 30" away. Remember that the air unit counts as 12" from the firing unit, so ranges tend to be shorter than you think.
 
Ahh, see I guess it would depend on the wall then. A small wall like that, yes. Something larger, no. Make sure to clarify w/ your opponent before the game starts.

TOS, a building is a piece of terrain, per page 24 of the advanced rulebook, and therefore fits into the definition of cover. The player can choose to gain cover if he/she wishes.
 
shotgun-toting chipmunk said:
Ahh, see I guess it would depend on the wall then. A small wall like that, yes. Something larger, no. Make sure to clarify w/ your opponent before the game starts.

TOS, a building is a piece of terrain, per page 24 of the advanced rulebook, and therefore fits into the definition of cover. The player can choose to gain cover if he/she wishes.

ONLY if you are IN the structure, not on top of the roof. Clearly it is up to the players to define that ahead of the game.
 
The Old Soldier said:
If [ if I heard correctly ] AA units can react to air units 30" away how big of a gameboard do you really need to play to keep them out of harms way and still have an impact on the game ?

Not exactly, GROUND units can react to air units 30" away. Remember that the air unit counts as 12" from the firing unit, so ranges tend to be shorter than you think.

I'm sorry I don't quite understand. Those long weapon ranges on air units don't really matter or they can only move 2 inches [ making it 10" ] forward. before a ground units can react ? I'm not really following I'm afraid.
 
Without going into great detail...

You really need to buy the Main Rule book and read the Air Section..

1. Ground units can only attack Air Units with AA weapons, unless the Air Unit is a V/STOL speed , in whcih case any shoot action may be targeted against them.

2.Ground units can react against Air Units that complete a action within 30" of them. However, they cmay only choose Shoot as a Reaction.

3. When determining LOS to or from Air Units, assuem they are 12" above the table.

So, add 12" to the range from the unit firing to the base of the Air Unit, is a good rule of thumb.
 
TRUST me I plan on getting the book , I just have to wait for my birthday. I really have no other choice :cry:

"So, add 12" to the range from the unit firing to the base of the Air Unit, is a good rule of thumb. "

So if I shoot a M203 launcher with a Range of 16" at a helo I have to be 4" or closer to be able to hit it ? 5 inches or more away puts it out of range if I read you correctly.
 
You know, I may be mistaken on that range thing. I state LOS, not range. I have been playing it with the +12". Maybe I'm wrong. Hopefully someone else will chime in.
 
So units in cover could never see coptors and vice versa cause of the 12 " thing. unless the model sizes were size 12 or bigger ?
 
lutz said:
So units in cover could never see coptors and vice versa cause of the 12 " thing. unless the model sizes were size 12 or bigger ?

Errr, NO. Do not consider size, What I'm trying to say is IF your air unit is not 12" above the table, for game purposes it is assumed to be 12" above the table.

So, when you measure from the ground, make sure that you consider that when you factor in the range. You will find that it will add a few inches or more to the range when you do that. THAT is all I mean't by what I said.

It is really simple.
 
P.29 of the Advanced Rulebook only says that Air units are considered to be 12" above the table for LOS purposes, not ranging. It doesn't mention anything about the vertical component of range anywhere for any models, I mean, if it counted for air, it would count for elevated ground troops and no mention of such as far as I rememebr.

LBH
 
lastbesthope said:
P.29 of the Advanced Rulebook only says that Air units are considered to be 12" above the table for LOS purposes, not ranging. It doesn't mention anything about the vertical component of range anywhere for any models, I mean, if it counted for air, it would count for elevated ground troops and no mention of such as far as I rememebr.

LBH

So units in cover could never see coptors and vice versa cause of the 12 " thing. unless the model sizes were size 12 or bigger ? Cause it's LOS which affects how far you can see in buildings ? Isn't that the only LOS restrictive thing, Cover ?
 
The Old Soldier said:
NO!!!

Size of the model has nothing to do with seeing the enemy UNLESS the enemy is IN terrain. You just eyeball the model.

:cry: :cry: :cry: :cry: Well you don't have to yell :cry: An older kid told me to do it. :cry:


That's what I meant, if you can only see in cover/terrain so many inches worth of model size then Helos can never see size 1 models in terrain because of the 12 " LOS being bigger than the size 6,7 or 8 LOS of the helo and the size 1 figure ?
 
The Old Soldier said:
So, what how do you range it then. From the base of the air model?

Until I read or hear different from a Mongoose, that's what I'd use, yes. but this is in no way an official ruling.

LBH
 
The Old Soldier said:
As for low walls, what he mean't to say is that they do not count for cover for LOS purposes. They do for the cover bonus if touching it.

If I'am on a rooftop but more than 1 inch away from the edge/roof wall and they is a squad across the street more than an inch from their roof edge/roof wall then we can't see each other ? If one is at the edge ?

No the roof top does not count as cover. If your touching say a edge of the roof that has a tall lip around it, like most middle east roofs, then you gain the cover bonus, but it acts like a short wall. In other words in your description above, you would fire from building to building obscured.

If [ if I heard correctly ] AA units can react to air units 30" away how big of a gameboard do you really need to play to keep them out of harms way and still have an impact on the game ?

Not exactly, GROUND units can react to air units 30" away. Remember that the air unit counts as 12" from the firing unit, so ranges tend to be shorter than you think.

I thought ground units had 20" reaction to air and only AA had 30 " reaction ?
 
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