rgrove0172
Mongoose
This is a question reguarding a situation Im sure you've all encountered in your gaming. I remember fretting over it years and years ago in my first game of D&D and its still here today.
Your playing with 2 buddies, they are each running a character and have 5 or 6 NPCs in thier group. Suddenly they are beset by crittters and the fight ensues. You spend a few moments with each player, detailing the events of thier own combat round then turn to the NPCs.
To do them justice, actually utilize the skills, feats, abilities and what not of those carefully crafted extras, it would take 10 minutes or longer while your players sat there waitiing. You cant tolerate that, it would ruin the pace of the game and destroy the excitement youve managed to create in the setting. So ... you fudge it.
You glance at the NPCs, take a look at thier opponants, maybe toss a die or two and extrapolate an outcome.
"Ok, you notice the other members of the party are locked in combat, you can hear the grunts and cries of the swirl all around you. Looks like the big Gunderman has smashed one of the things to the ground and another lies bleeding at the feet of the thief. Beloshe, the archer, however has dropped his bow and is furiously defending himself against two of the things that have him pinned against a tree."
The players all nod and then quickly embark on thier next round of battle.
Exciting? sure, but face it, you made it up!
Is this the way you run your games? Should it be? Should there be a system to quantify the results of combat outside the immediate influence of the players? Should a dedicated game-master actually play out all those NPC? Or if an particular action, such as a combat, doenst involve the player character directly does the GM have the right to just WILL it in any manner that best fits the adventure?
Comments?
Your playing with 2 buddies, they are each running a character and have 5 or 6 NPCs in thier group. Suddenly they are beset by crittters and the fight ensues. You spend a few moments with each player, detailing the events of thier own combat round then turn to the NPCs.
To do them justice, actually utilize the skills, feats, abilities and what not of those carefully crafted extras, it would take 10 minutes or longer while your players sat there waitiing. You cant tolerate that, it would ruin the pace of the game and destroy the excitement youve managed to create in the setting. So ... you fudge it.
You glance at the NPCs, take a look at thier opponants, maybe toss a die or two and extrapolate an outcome.
"Ok, you notice the other members of the party are locked in combat, you can hear the grunts and cries of the swirl all around you. Looks like the big Gunderman has smashed one of the things to the ground and another lies bleeding at the feet of the thief. Beloshe, the archer, however has dropped his bow and is furiously defending himself against two of the things that have him pinned against a tree."
The players all nod and then quickly embark on thier next round of battle.
Exciting? sure, but face it, you made it up!
Is this the way you run your games? Should it be? Should there be a system to quantify the results of combat outside the immediate influence of the players? Should a dedicated game-master actually play out all those NPC? Or if an particular action, such as a combat, doenst involve the player character directly does the GM have the right to just WILL it in any manner that best fits the adventure?
Comments?