I'm thinking of running a campaign based off of Icelandic sagas with Conan d20 rules (they fit the flavor of the sagas much much much better than D&D) sometime within the next couple of months. Converting things from Hyboria to Iceland seems pretty easy, a good bit of the tone and general style is similar. For races I can just use the Hyborian race for everyone pretty much and for classes most all of them work with minimal tweaking.
The only real problem I've run into while skimming things over is the magic system. For the most part it works very very well if I scrap some of the more obviously Lovecraftian things (as much as I love Lovecraft, Cthulhu and the Icelandic sagas don't mix too well). For the most part Conan d20 magic is much less flashy than D&D magic, which is great since Norse magic isn't too flashy either. My problem is that a lot of the spells don't fit well with the kind of magic that is present in the Sagas and a lot of the magical spells that are cast in the Sagas don't fit with any of the spells in the Core book.
Spells from the core book that fit well with Norse-style magic:
-Lesser Ill-fortune etc. (plenty of curses in the sagas)
-Curse of Yizil (plenty of saga characters curse people as they die)
-Other curses (sort of fit, kind of)
-Dream of wisdom (huge amount of using dreams to predict the future in the sagas)
-Sorcerous news (various sorcerers in the sagas always seem to know when someone's about to show up to kill them)
-Visions (in various sagas various Lap sorceresses can see things from great distances)
-Savage beast (sort of fits, kind of)
-Summon beast etc. (in the Saga of the People of Vatnsdal a sorcerer has a bunch of monstrous cats serving him, can't think of other examples of this kind of magic in the sagas off the top of my head though)
-Raise corpse (Norse ghosts are more zombies than anything since they wrestle with people, not much necromantic magic in the sagas though except that the corpses of dead sorcerers are pretty active)
-Black Plague (there's disease curses in the sagas, but this has a bit more oomph than any of them)
-Shape shifter (lots of shape shifting in the sagas, but would like a lower level weaker version of this spell)
-Warrior Trance (change the flavor to a rune that provides a warrior with luck and it works great)
Spells that are present in the Sagas that I would like to be able to use in a Conan d20 game:
-Iron Can't Bite. This is one of the most meat and potatoes kinds of Norse magic. I would love to have some kind of spell that would grant DR/iron to a spell-caster or an ally.
-Spells that grant a friend of the caster (or something inanimate) good luck. Didn't notice anything like this in the core book.
-Spells that cure/cause a disease in an individual.
-Magic that speeds natural healing.
-Weather magic, specifically magic that can create a snowstorm or a storm big enough of sink a boat.
-Shapeshifting magic that can be cast at low levels and is correspondingly weak.
-Something that would allow the spirit of the caster to leave his body in the form of an animal (I don't think there's anything like this in the core book, but I might have missed it)
-More curses and divination, these are the basics of norse magic.
How would you recommend either modifying Conan magic to make things more like what I'm looking for? Are there spells in Conan supplement books that match the sort of things I'm looking for? Any tips?
Thanks!
The only real problem I've run into while skimming things over is the magic system. For the most part it works very very well if I scrap some of the more obviously Lovecraftian things (as much as I love Lovecraft, Cthulhu and the Icelandic sagas don't mix too well). For the most part Conan d20 magic is much less flashy than D&D magic, which is great since Norse magic isn't too flashy either. My problem is that a lot of the spells don't fit well with the kind of magic that is present in the Sagas and a lot of the magical spells that are cast in the Sagas don't fit with any of the spells in the Core book.
Spells from the core book that fit well with Norse-style magic:
-Lesser Ill-fortune etc. (plenty of curses in the sagas)
-Curse of Yizil (plenty of saga characters curse people as they die)
-Other curses (sort of fit, kind of)
-Dream of wisdom (huge amount of using dreams to predict the future in the sagas)
-Sorcerous news (various sorcerers in the sagas always seem to know when someone's about to show up to kill them)
-Visions (in various sagas various Lap sorceresses can see things from great distances)
-Savage beast (sort of fits, kind of)
-Summon beast etc. (in the Saga of the People of Vatnsdal a sorcerer has a bunch of monstrous cats serving him, can't think of other examples of this kind of magic in the sagas off the top of my head though)
-Raise corpse (Norse ghosts are more zombies than anything since they wrestle with people, not much necromantic magic in the sagas though except that the corpses of dead sorcerers are pretty active)
-Black Plague (there's disease curses in the sagas, but this has a bit more oomph than any of them)
-Shape shifter (lots of shape shifting in the sagas, but would like a lower level weaker version of this spell)
-Warrior Trance (change the flavor to a rune that provides a warrior with luck and it works great)
Spells that are present in the Sagas that I would like to be able to use in a Conan d20 game:
-Iron Can't Bite. This is one of the most meat and potatoes kinds of Norse magic. I would love to have some kind of spell that would grant DR/iron to a spell-caster or an ally.
-Spells that grant a friend of the caster (or something inanimate) good luck. Didn't notice anything like this in the core book.
-Spells that cure/cause a disease in an individual.
-Magic that speeds natural healing.
-Weather magic, specifically magic that can create a snowstorm or a storm big enough of sink a boat.
-Shapeshifting magic that can be cast at low levels and is correspondingly weak.
-Something that would allow the spirit of the caster to leave his body in the form of an animal (I don't think there's anything like this in the core book, but I might have missed it)
-More curses and divination, these are the basics of norse magic.
How would you recommend either modifying Conan magic to make things more like what I'm looking for? Are there spells in Conan supplement books that match the sort of things I'm looking for? Any tips?
Thanks!