Hello, I read through the core book yesterday and I fell in love with the overall feel of the system. I'm not at all afraid to use House Rules to clarify or even change something from RAW, so this system is perfect for me.
That said, I could use some help in understanding a particular situation:
You have a fight between two melee fighters both having a CS of 99% in sword + shield. They both have the same number of CA per round, and their initiatives are close enough that when they are rerolled each round they swap Strike Ranks every time.
Now, the problem these two have is that every time one attacks, he rolls a success, and every time one parries, he also rolls a success. Their weapons are of equal size, so they do no damage on a parried attack. They keep hacking away at each other and successfully avoiding all damage.
So what happens? How does one win out over the other in this situation? Is there any alternative besides just waiting for one to roll a critical or a fumble? Is there some sort of trick like breaking away from your opponent and throwing dirt in his eye or something? I didn't see anything about "feinting" in the rules, so maybe I should add that?
The only other modifier on this situation that I've noticed was that you can knock your opponent to the ground if you roll higher damage than his size. I'm not sure how likely that is for two equally-sized opponents, but what advantage is gained vs an opponent on the ground anyway?
Thanks for any input!
That said, I could use some help in understanding a particular situation:
You have a fight between two melee fighters both having a CS of 99% in sword + shield. They both have the same number of CA per round, and their initiatives are close enough that when they are rerolled each round they swap Strike Ranks every time.
Now, the problem these two have is that every time one attacks, he rolls a success, and every time one parries, he also rolls a success. Their weapons are of equal size, so they do no damage on a parried attack. They keep hacking away at each other and successfully avoiding all damage.
So what happens? How does one win out over the other in this situation? Is there any alternative besides just waiting for one to roll a critical or a fumble? Is there some sort of trick like breaking away from your opponent and throwing dirt in his eye or something? I didn't see anything about "feinting" in the rules, so maybe I should add that?
The only other modifier on this situation that I've noticed was that you can knock your opponent to the ground if you roll higher damage than his size. I'm not sure how likely that is for two equally-sized opponents, but what advantage is gained vs an opponent on the ground anyway?
Thanks for any input!