Hi folks - recently picked up the rules and really liked them - so much so that I'm in the midst of moving my game across to the ruleset.
Few things I was wondering though:
1) I'm used to a system where players aim at a target number - e.g. roll 14 with 2d6 is effectively impossible or 'roll and get 4 successes on the dice against x target number. With Runequest it seems there's slightly less wiggle room. Numbers seem to have to fudge a bit more (e.g. you start getting into weird percentile numbers of 232% skill use).
2) I'm running a system where magic is rare and am a bit worried the non plate wearers are going to get slaughtered without the damage reduction of armour - but without higher damage said platies will be yawning.
3) Magnitude... was a bit confused on this reading the rules. At times it sounded like a spell level - at other times a stat you could throw magic points at? (sorry if I'm being dense and ignoring a good description.
4) Is there a conversion from the d6 system to runequest anywhere that might give me a good idea of stats and skills?
5) lastly - slightly off the wall this one - but was planning on borrowing the social stat from age of treason and wondered if anyone had ever made a simple 'resource' stat with any success? In my game we dispense with exact amounts - and players just roll some dice which loosely indicates how easily they can buy resources (magic is rare so they tend to use it on simpler and easier to control things)
Cheers!
Few things I was wondering though:
1) I'm used to a system where players aim at a target number - e.g. roll 14 with 2d6 is effectively impossible or 'roll and get 4 successes on the dice against x target number. With Runequest it seems there's slightly less wiggle room. Numbers seem to have to fudge a bit more (e.g. you start getting into weird percentile numbers of 232% skill use).
2) I'm running a system where magic is rare and am a bit worried the non plate wearers are going to get slaughtered without the damage reduction of armour - but without higher damage said platies will be yawning.
3) Magnitude... was a bit confused on this reading the rules. At times it sounded like a spell level - at other times a stat you could throw magic points at? (sorry if I'm being dense and ignoring a good description.
4) Is there a conversion from the d6 system to runequest anywhere that might give me a good idea of stats and skills?
5) lastly - slightly off the wall this one - but was planning on borrowing the social stat from age of treason and wondered if anyone had ever made a simple 'resource' stat with any success? In my game we dispense with exact amounts - and players just roll some dice which loosely indicates how easily they can buy resources (magic is rare so they tend to use it on simpler and easier to control things)
Cheers!